Hi all!
I believe Esp Games and Adora did combine their efforts and it seems that 
they are either going under or something.  BTW I am new on this list.

Dronvor

At 09:01 AM 1/4/2006, you wrote:
>There would also be the problem of dividing the proffit.  There would also
>be the problem, although it would be a minor one, of who distributes the
>game.  Some developers may wish to keep some of their techniques to
>themselves, too.  Divulging company secrets can lessen your uniqueness in
>the field.
>----- Original Message -----
>From: "will" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Wednesday, January 04, 2006 1:02 AM
>Subject: Re: audyssey: Fw: 2006 update
>
>
> > hi
> >
> > instead of all the game companies for the blind thinking they can cope on
> > there own, why not colaborate with each other?
> > Isn't that obvious, instead of trying to makes names for yourselves, why
> > don't pB-games, alchemy etcetra, pull together to create this type of
> > game,
> > aren't arcade games and FPS games like Shades of doom and others getting
> > boring now?
> > Not saying the individual game companies, don't produce good games, but
> > surely if they all pulled together, wouldn't this provide the community
> > with
> > a resource into which we could all contribute?
> > Throw ideas around, use sound tallents etcetra. I know there is the
> > problem
> > of the developers each using his own coding language, be that visual basic
> > or whatever they use and this would somehow, have to be overcome
> > just a thought?
> > will
> >
> > ----- Original Message -----
> > From: "Kellie and Lady J" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, January 04, 2006 7:54 AM
> > Subject: Re: audyssey: Fw: 2006 update
> >
> >
> >> it is unfortunate that the development of castle quest has been stopped.
> >> i
> >> was really excited about it and wanting to play it, but i am not
> >> surprised
> >> either.  the site hadn't been updated in ages and i figured that
> >> production
> >> had stopped.  I wish someone would create a game like that one day, but
> >> the
> >> work involved is much.  I play muds with the fantasy theme but to
> >> actually
> >> play an interactive game, that is more then just text scrolling across
> >> the
> >> screen and is not jaws reading in a synthisized voice, would b awesome.
> >> maybe some day that will happen.
> >> Kellie and my loveable Lady J.
> >> Of course she found it in the last place she looked.  If she hadn't,
> >> she'd
> >> still be looking.
> >> msn, [EMAIL PROTECTED]
> >> aim sionnain74
> >> skype, sabrielle
> >>
> >> ----- Original Message -----
> >> From: "simon.dowling" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Tuesday, January 03, 2006 8:46 PM
> >> Subject: Re: audyssey: Fw: 2006 update
> >>
> >>
> >>> who knows! good to see your back me bwoy.
> >>> ----- Original Message -----
> >>> From: "James from Alchemy" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Tuesday, January 03, 2006 11:38 PM
> >>> Subject: RE: audyssey: Fw: 2006 update
> >>>
> >>>
> >>> >
> >>> > Why not just move production of Castle Quest and the Void in-house?
> >>> > BSC
> >>> > Games owns the rights of those two, no?
> >>> >
> >>> > -----Original Message-----
> >>> > From: [email protected] [mailto:[EMAIL PROTECTED]
> >> On
> >>> > Behalf Of simon.dowling
> >>> > Sent: Tuesday, January 03, 2006 3:27 PM
> >>> > To: audysey
> >>> > Subject: audyssey: Fw: 2006 update
> >>> >
> >>> >
> >>> > ----- Original Message -----
> >>> > From: "BSC Games News" <[EMAIL PROTECTED]>
> >>> > To: <[EMAIL PROTECTED]>
> >>> > Sent: Tuesday, January 03, 2006 8:48 PM
> >>> > Subject: 2006 update
> >>> >
> >>> >
> >>> >> Hello,
> >>> >>
> >>> >> Here is an update to what we have planned for 2006.
> >>> >>
> >>> >> It is with great disappointment that we must announce that as of
> >> January
> >>> >> 2006 BSC Games will be forced to completely stop production of two of
> >> our
> >>> >> long term projects, the Void and Castle Quest. In the past two years
> >>> >> we
> >>> >> have had several setbacks that have led to this decision. The main
> >>> >> contributing factor in reaching this decision is that we have had key
> >>> >> players start on the projects with us and abandon us mid-stream. This
> >>> >> happened to us several times. We tried to continue to keep the
> >>> >> projects
> >>> >> alive by contracting other qualified programmers and other necessary
> >> team
> >>> >> players but with no luck. In spite of our hard efforts and hours of
> >> work
> >>> >> to keep the projects alive, we were unable to find qualified
> >> individuals
> >>> >> willing to stay committed to the projects.
> >>> >>
> >>> >> We understand that this will be extremely disappointing to those of
> >>> >> you
> >>> >> who have shown an interest in these two projects and especially
> >>> >> Castle
> >>> >> Quest. However, we hope that you will understand that we are just as
> >>> >> disappointed as you in having to announce this situation. As many of
> >> you
> >>> >> know, we had been working on these projects for quite a while and the
> >>> >> decision to drop them because of uncommitted team members was not
> >>> >> easy
> >>> >> for
> >>> >
> >>> >> us.
> >>> >>
> >>> >> However, we must painfully count our losses, painfully learn our
> >> lesson,
> >>> >> and move on. We do not want to start 2006 on a sour note so we do
> >>> >> have
> >>> >> good news as well. In 2006 we do have plans to start production on a
> >> new
> >>> >> game. However we have learned a valuable lesson through all of this.
> >> The
> >>> >> difference this time is that on this project we will exclusively use
> >> our
> >>> >> own staff of committed programmers and we will not be contracting any
> >>> >> third party programmers due to our experiences in the past two years
> >> with
> >>> >> uncommitted people.  This will give us a much better opportunity to
> >>> >> actually complete the game. We will be releasing more information on
> >> the
> >>> >> game as we get closer to actually starting production on it.
> >>> >>
> >>> >> In the mean time stay tuned to www.BscGames.com for updates.
> >>> >>
> >>> >> Regards,
> >>> >> BSC Games
> >>> >>
> >>> >>
> >>> >>
> >>> >>
> >>> >>
> >>> >> __________ NOD32 1.1350 (20060103) Information __________
> >>> >>
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