Hi, Allan.
I just downloaded all of the 3.5 rtf files, and have spent the later 
part of this afternoon ensconced in reading them.
One of the problems I am having is understanding how to use all that 
wealth of info. In fact just reviewing the monsters in the monster 
classes I was blown away with the numbers and  variations of the 
monsters offered.
I also don't understand everything in the tables. How to calculate all 
of that in to a dice throw.
Spells was another confusing area. i understood that some monsters or 
creatures who could cast some spells while some could not. However, then 
they through me by discussing level 1, 2, 3, 4, 5, etc... What in the 
heck are all the levels for and if you are a level 1 character how do 
you move up to becoming a level 7 character.
While I realise the propriatary info in the DND guides is not important 
for real play, Especially if the end result is to create my own world, 
but I think I am having a huge problem invisioning a game and what an 
average game is like, or even what a true DND world is like. I don't 
have many frames of reference.
Actually, I am just coming to like fantacy and mythology, but am limited 
do to years of other interests. For many years I only read books and 
watched movies largely based on extreme Science Fiction themes Star 
Trek, Star Wars, Red Planet, etc.... I never read many fantacy typebooks.
When the Lord of the Rings movies came out i naturally read the books, 
and that started me on a quest to read more fantacy books of that sort, 
but experience and notions of those sorts of books is still quite vague 
for creative writing on my part.]
I've got allot of catching up to do. Smile.
Anyway, we should probably take this off list unless others want it to 
stay on.



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