Hi, Michael.
You are right that same adventure over and over would get boring. 
However, I want to do my game something like the way Lonewolf is 
designed with several different games to choose from.
One thing that will likely have to be done is write my own script engine 
to process and create new player types, missions, etc...
michael feir wrote:
> That kind of thing certainly helps extend a game's replay value. However, be 
> certain that there are items, quests, and other things which are random from 
> game to game. The same plot will get boring after the second or third time 
> if all that is different is the class of character you go through it all 
> with. Making an rpg with good replay value is a very lofty ambition and I 
> wish you luck with it.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 17, 2006 9:31 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>   
>> Hi, Vaper.
>> Ok, we will stay on list. Actually, this thread is both computer and
>> stand alone related.
>> As you might have noticed I am doing research for a possible dnd type
>> game engine. I want to try my hand at something far more complex than a
>> simple arcade shooter, side scroller, or even a start to finish fps
>> title. I want something that has story, drama, and of course can be
>> indivitualised when loaded.
>> You might be a wizard, and I might be a ranger or bard. Someone else
>> might select to be a dwarf, elf, barbarian, etc...
>> That in my opinion will keep the game flexable and have replay value for
>> a long time ahead.
>>
>>
>> Vapour Wiseblood wrote:
>>     
>>>     Stay on list!!!! Please! We need something that is more positive than
>>> what has come before. Even if it isn't computer game related, it is still
>>> game related. Let us all share in your conversation please.
>>>
>>> -Vapour
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, January 16, 2006 9:29 PM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>
>>>       
>>>> Hi, Allan.
>>>> I just downloaded all of the 3.5 rtf files, and have spent the later
>>>> part of this afternoon ensconced in reading them.
>>>> One of the problems I am having is understanding how to use all that
>>>> wealth of info. In fact just reviewing the monsters in the monster
>>>> classes I was blown away with the numbers and  variations of the
>>>> monsters offered.
>>>> I also don't understand everything in the tables. How to calculate all
>>>> of that in to a dice throw.
>>>> Spells was another confusing area. i understood that some monsters or
>>>> creatures who could cast some spells while some could not. However, then
>>>> they through me by discussing level 1, 2, 3, 4, 5, etc... What in the
>>>> heck are all the levels for and if you are a level 1 character how do
>>>> you move up to becoming a level 7 character.
>>>> While I realise the propriatary info in the DND guides is not important
>>>> for real play, Especially if the end result is to create my own world,
>>>> but I think I am having a huge problem invisioning a game and what an
>>>> average game is like, or even what a true DND world is like. I don't
>>>> have many frames of reference.
>>>> Actually, I am just coming to like fantacy and mythology, but am limited
>>>> do to years of other interests. For many years I only read books and
>>>> watched movies largely based on extreme Science Fiction themes Star
>>>> Trek, Star Wars, Red Planet, etc.... I never read many fantacy 
>>>> typebooks.
>>>> When the Lord of the Rings movies came out i naturally read the books,
>>>> and that started me on a quest to read more fantacy books of that sort,
>>>> but experience and notions of those sorts of books is still quite vague
>>>> for creative writing on my part.]
>>>> I've got allot of catching up to do. Smile.
>>>> Anyway, we should probably take this off list unless others want it to
>>>> stay on.
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
>>>>
>>>>         
>>>
>>>
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