Hi, Lora. Your message was well explained. I think I understand much clearer now how to figure the dice. Although, that creates new questions. For example, how does the dm decide that the window is say 16 and not higher or lower in dificulty? Is that arbatrary, or does the system have guidelines for this?
Lorana Chanicut wrote: > For what it's worth, you raise levels by earning experience points. In the > past, you typically earned experience points for killing monsters, getting > past traps and the like, solving puzzles, etc. I'm not certain whether D&D > actually moved to awarding experience points for good role-playing and > things like that, but our group certainly did. > > As for rolling dice and calculating the result, here's a simple example. > > YOUR DM says that the only way to get into the old house is through a > third-story window. If you can climb up there (difficulty 16), you can > probably wrench the window open, and slip inside. > > You look at your climb skill, and realize that you have 2 ranks in climb. > These will be added to any die roll you make. > > You pick up your 20-sided die and roll it. You roll a 10. 10 plus the 2 > ranks you had in climb is 12, but you needed to score 16, so you don't make > it. You manage to get about halfway up the wall before your foot slips, and > you tumble to the ground in a heap. > > Now, each skill is also associated with an attribute, and that attribute's > bonus also adds to your die roll. Without looking at my book, I believe > Climb is associated with Strength. So, let's say this was a big, tough > burly guy with a strength of 17. His attribute bonus is +3. So, we add > that to our die roll. Now, we have 15 ... 10+2+3. Our guy still doesn't > make it up the wall, because our difficulty was 16. > > But what if you had something to help you get up the wall, like spikes on > your boots that helped you hang on to the wall. Let's say the GM says that > these would be somewhat valuable, and gives you a +1 for your spiked boots. > Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the wall. > > Your character sheet will show most of these bonuses at a glance. With > experience, you don't add up everything and individual steps, just all at > once, but this is how it'd look if you were doing it one thing at a time. > > Combat is slightly more complicated. There are lots of rules affecting it, > including the fact that a natural 1 on a die roll is typically a serious > failure, where you might hit yourself or a friend instead of a foe, and a > natural 20 on a roll might mean an extraordinary success ... you do double > damage, etc. > > I hope this helps at least a little. D&D is not the rules system I use by > choice, because it was originally a miniatures wargaming set of rules, and > those origins are still obvious. Just remember, there are lots of other > role-playing games out there. Your preference will really depend on how > much detail you want in combat, whether you prefer taking an hour to create > your characters (the system is very detailed) or ten minutes, when you only > need to make a few choices, and things like that. > > Lora > > ----- Original Message ----- > From: "FigureInTheCloak" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, January 16, 2006 9:52 PM > Subject: Re: audyssey: Roll Playing Games. > > > >> Yes Please! I have been wondering about the same things myself. I've >> looked at a number of message-board RPs which, though not actually DD were >> based on it, and I found that there were certain things I just didn't >> quite >> get. Like, I get races and alignments and basic skills and atributes and >> stuff like that. But when it comes to raising your level, any kind of >> level, or calculating dice rolls, I get kind of confused. >> >> ----- Original Message ----- >> From: "allan thompson" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Monday, January 16, 2006 7:55 PM >> Subject: Re: audyssey: Roll Playing Games. >> >> >> >>> Hi Thomas, >>> I am not sure where to find anything like that which is accesible on the >>> web. If I remember right, There is an introductory box set that is >>> geared >>> for exactly what you are talking about. You would have to scan in the >>> two >>> booklets however. It has pre made characters and little adventures as >>> well >>> as introductions to leveling up and skill and spell use etc and so forth. >>> It >>> doesn't go into character creation however, which in my opinion is one of >>> the most enjoyable part of any RPG. >>> Perhaps I can write up a basic and simple run thru of all of the basic >>> concepts for you if you want, since I have a lot of free time at the >>> moment. >>> I have been wanting an excuse to go over all of my Dungeons and dragons >>> files and this is a perfect oppurtunity. *smile * >>> >>> Let me know if you are interested and I will get cracking. It really is >>> no >>> trouble. Just like you can sit up all night programming, I am the same >>> concerning my role playing hobby. >>> >>> PS: I am not sure what you mean concerning the wizards in your example. >>> There is something similar in D&D (Dungeons and Dragons) called >>> specialist >>> wizards. They each focus on a particular Type or school of magic. For >>> example a necromancer or conjurer.They get certain advantages for being a >>> specialist, but a few drawbacks as well. >>> One of the advantages of Dungeons and Dragons is it's ability to be >>> modified. The Dungeons and Dragons rules are actually an overlay on what >>> is >>> called the D20 rule set. This rule set is able to be modified and >>> adjusted >>> to fit all sorts of fantasy, modern, and science fiction environments, >>> including even gothic horror. >>> Once a person has an understanding of the basic rules of D20 (which in >>> case >>> you didn't know is kind of short hand for a twenty sided dice), that >>> person >>> can play any other D20 game. Some of these game worlds are Star wars, >>> call >>> of chtulu( a game based on the works of H.P. Lovecraft), farscape, The >>> wheel >>> of time, superheros, secret spies similar to double O 7, and everything >>> in >>> between. Of course, I am getting ahead of myself. later, >>> >>> Allan >>> >>> >>> >>> >>> >>> >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Monday, January 16, 2006 1:52 PM >>> Subject: Re: audyssey: Roll Playing Games. >>> >>> >>> >>>> Hello, Allan. >>>> thanks for the info. Although, so far what I have read it is still a bit >>>> out of my league. I really need something novis level that explains >>>> simple basics of the game, gives some example stories/adventures, as >>>> well as some premade characters already put together. >>>> For example, I like to know how to have a basic character and slowly >>>> increase that characters ratings, skills, etc... >>>> If we had a dungeon where there were several wizards of a different >>>> order like yellow, gray, white, etc...Each possessed specific areas of >>>> power like earth, wind, fire, and water. That would be there areas of >>>> expertees, but being wizards they would have to grow and be able to do >>>> more and more of there favorite kinds of spells. As well as have more >>>> deadly spells. >>>> >>>> >>>> >>>> >>>> >>>> >>>> allan thompson wrote: >>>> >>>>> Hi Thomas, >>>>> concerning dungeons and dragons there is a website that I hope I got >>>>> right, >>>>> here it is: >>>>> >>>>> http://www.opengamingfoundation.org/srd.html >>>>> >>>>> This official site lists all of the most important information needed >>>>> for >>>>> playing D and D third edition. It is loaded with downloadable RTF >>>>> format >>>>> text files that cover almost all of the manuals you could purchase in >>>>> a >>>>> store needed to play the game. >>>>> There is also a link from that site that leads to the3.5 edition of >>>>> the >>>>> same game.Third edition and three point five edition is very similar >>>>> except >>>>> for some changes in some spell descriptions, character classes and >>>>> other >>>>> minor things. You probably want to check out the three point five >>>>> edition >>>>> first if you are not familliar with the previous one, to avoid >>>>> confusion. >>>>> >>>>> I have played the game a lot before I went blind, and for some time >>>>> afterwards until recently and I can help you with any kind of Dungeons >>>>> and >>>>> dragons question you might have, most of the time anyway. Another >>>>> great >>>>> resource is GMA dice roller which is free on the GMA site. >>>>> As for the forum playing, I never got around to trying it, so I am no >>>>> help >>>>> there, sorry. >>>>> if I can be any help further, send me an email. >>>>> >>>>> [EMAIL PROTECTED] >>>>> >>>>> allan >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> ge ----- >>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Saturday, January 14, 2006 10:39 PM >>>>> Subject: audyssey: Roll Playing Games. >>>>> >>>>> >>>>> >>>>> >>>>>> Hello, list. >>>>>> As of late I have begun to get interested in roll playing games. >>>>>> However, I don't really know where to start, or where I might join in >>>>>> some accessible roll playing games. >>>>>> For example, I would like to get in to perhaps some sort of fantacy >>>>>> worlds like Dungeons and Dragons, but can't get an accessible set of >>>>>> player's guides and handbooks. It appears I have to buy the print >>>>>> copies >>>>>> and scan them which I am in no mood to scan each and every book just >>>>>> to >>>>>> find out the rules, characters, etc... >>>>>> In addition I am looking for online forems where I can play to get >>>>>> practice. Any ideas? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> to leave send a blank Email to: >>>>>> [EMAIL PROTECTED] >>>>>> You can contact the list owners/moderators by Emailing >>>>>> [EMAIL PROTECTED] >>>>>> to go nomail send a blank message to: >>>>>> [EMAIL PROTECTED] >>>>>> change "nomail" to "normal" to resume messages. >>>>>> Yahoo! Groups Links >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
