Yep, actually this switch between real time exploration to turn based combat 
has been around for a long time. I played it on the amiga computer back in 
the early nineties and also there were two titles for the sega genesis that 
was like that two.At least I think so, it has been a while.
The game that I remember doing this switch the most was suikoden on the 
playstation and later playstation two. When you  got "caught" by a wandering 
monster while you were booking it over the terrain, it switched to a turn 
based combat system. It would have your characters on one end and the enemy 
on the other.
You would then go thru a your PC's one by one choosing their actions for the 
round. Your characters would then act in accordance with what you picked, 
the the enemy would quickly do their actions. It wasn't as slow as you might 
think.
Baldur's gate has a unique system where everything is  real time, but you 
could pause during combat and pick spells and actions to do other than 
fighteing, once unpaused, the actions entered in take effect.




gureInTheCloak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 20, 2006 8:02 PM
Subject: Re: audyssey: Roll Playing Games.


> Now that's interesting; switching between realtime and a sort of 
> turn-based.
> That might be interesting to try.  So that's what Baldar's Cave is.
>
> ----- Original Message ----- 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 18, 2006 12:46 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Hi Thomas,
>> Thank you so much for the vb.net help.
>> go ahead and send me your address, or po box were you want those books
>> sent
>> and I should be able to get them to you in a few weeks.
>>
>> I am glad you mentioned the turn based versus real time question.
>> My personal vote is turn based, but that is a bias.
>> There is  a very successful series of dungeons and dragons games for the
>> sighted. It is called baldur's gate by interplay. It was ahead of it's
>> time
>> when it came out. It involved a large area of land, divided into square
>> sections and each section had some kind of terrain and B story adventure
>> of
>> some sort which ranged from  helping a chicken turn back into a man, to
>> raiding a pirates treasure cave to investigating the underground tunnels
>> of
>> large insect creatures to rescue a small child.
>> Along the way the characters you made, about four to six if I remember
>> right, would be involved in the A story adventure, which involved finding
>> the big bad and killing him.
>> Anyway, the combat systme was interesting. While you adventured around in
>> real time, walking about and such, when a monster approached you could
>> press
>> the space bar and pause the game. While paused you could change where 
>> your
>> characters would move, you could choose spells and target them, you could
>> change weapons drink potions etc and so forth. Then when you unpaused, 
>> all
>> the action would unfold.
>> This might not work in a accesible game, but I thought I should mention
>> it,
>> to give you an idea of the possibilities.
>> allan
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 18, 2006 11:49 AM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Hi, allan.
>>> The free VB .net is VB .net Express and I am sure you canfind it on
>>> Microsoft.com somewhere. They also have C++ and C# .net Express
>>> versions. Although, they are much more limited than buying the Standard
>>> or Pro versions.
>>> The standard VB .net is like $99.00. If you go for the pro sweit called
>>> Visual Studio then you are looking at $600.00. Obviously, the Pro and
>>> Enterprise versions ae for serious developers like myself where I use
>>> most of what is offered by the complete VS .net IDE. For new programmers
>>> it is best to practice with Express and if you like it go for Standard.
>>> As for a computerised RPG game that is my end goal. Although, i know it
>>> will differ in some aspects from a ordinary RPG. For example, i am not
>>> sure if the RPG will be in real time, or if it should be completely turn
>>> based If it is realtime then it certainly would be more action oriented,
>>> but there is nothing wrong with turned based play either..
>>> As for the manuals please send them along. Anything that will give me an
>>> edge will be useful.
>>> I am put in the situation where I need to know how o dm a game and play
>>> the adventure. Obviously, I am going to give the game the ability to dm
>>> the game, but I need to know how to do it to convert that to an AI.
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>
>>
>>
>>
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>>
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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> 




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