Now that's interesting; switching between realtime and a sort of turn-based. 
That might be interesting to try.  So that's what Baldar's Cave is.

----- Original Message ----- 
From: "allan thompson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 18, 2006 12:46 PM
Subject: Re: audyssey: Roll Playing Games.


> Hi Thomas,
> Thank you so much for the vb.net help.
> go ahead and send me your address, or po box were you want those books 
> sent
> and I should be able to get them to you in a few weeks.
>
> I am glad you mentioned the turn based versus real time question.
> My personal vote is turn based, but that is a bias.
> There is  a very successful series of dungeons and dragons games for the
> sighted. It is called baldur's gate by interplay. It was ahead of it's 
> time
> when it came out. It involved a large area of land, divided into square
> sections and each section had some kind of terrain and B story adventure 
> of
> some sort which ranged from  helping a chicken turn back into a man, to
> raiding a pirates treasure cave to investigating the underground tunnels 
> of
> large insect creatures to rescue a small child.
> Along the way the characters you made, about four to six if I remember
> right, would be involved in the A story adventure, which involved finding
> the big bad and killing him.
> Anyway, the combat systme was interesting. While you adventured around in
> real time, walking about and such, when a monster approached you could 
> press
> the space bar and pause the game. While paused you could change where your
> characters would move, you could choose spells and target them, you could
> change weapons drink potions etc and so forth. Then when you unpaused, all
> the action would unfold.
> This might not work in a accesible game, but I thought I should mention 
> it,
> to give you an idea of the possibilities.
> allan
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 18, 2006 11:49 AM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Hi, allan.
>> The free VB .net is VB .net Express and I am sure you canfind it on
>> Microsoft.com somewhere. They also have C++ and C# .net Express
>> versions. Although, they are much more limited than buying the Standard
>> or Pro versions.
>> The standard VB .net is like $99.00. If you go for the pro sweit called
>> Visual Studio then you are looking at $600.00. Obviously, the Pro and
>> Enterprise versions ae for serious developers like myself where I use
>> most of what is offered by the complete VS .net IDE. For new programmers
>> it is best to practice with Express and if you like it go for Standard.
>> As for a computerised RPG game that is my end goal. Although, i know it
>> will differ in some aspects from a ordinary RPG. For example, i am not
>> sure if the RPG will be in real time, or if it should be completely turn
>> based If it is realtime then it certainly would be more action oriented,
>> but there is nothing wrong with turned based play either..
>> As for the manuals please send them along. Anything that will give me an
>> edge will be useful.
>> I am put in the situation where I need to know how o dm a game and play
>> the adventure. Obviously, I am going to give the game the ability to dm
>> the game, but I need to know how to do it to convert that to an AI.
>>
>>
>>
>>
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>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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