Neat!  Any idea if any of those games for the Sega Genesis or Play Station 
are even remotely accessible?

----- Original Message ----- 
From: "allan thompson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 6:52 AM
Subject: Re: audyssey: Roll Playing Games.


> Yep, actually this switch between real time exploration to turn based 
> combat
> has been around for a long time. I played it on the amiga computer back in
> the early nineties and also there were two titles for the sega genesis 
> that
> was like that two.At least I think so, it has been a while.
> The game that I remember doing this switch the most was suikoden on the
> playstation and later playstation two. When you  got "caught" by a 
> wandering
> monster while you were booking it over the terrain, it switched to a turn
> based combat system. It would have your characters on one end and the 
> enemy
> on the other.
> You would then go thru a your PC's one by one choosing their actions for 
> the
> round. Your characters would then act in accordance with what you picked,
> the the enemy would quickly do their actions. It wasn't as slow as you 
> might
> think.
> Baldur's gate has a unique system where everything is  real time, but you
> could pause during combat and pick spells and actions to do other than
> fighteing, once unpaused, the actions entered in take effect.
>
>
>
>
> gureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 20, 2006 8:02 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Now that's interesting; switching between realtime and a sort of
>> turn-based.
>> That might be interesting to try.  So that's what Baldar's Cave is.
>>
>> ----- Original Message ----- 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 18, 2006 12:46 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Hi Thomas,
>>> Thank you so much for the vb.net help.
>>> go ahead and send me your address, or po box were you want those books
>>> sent
>>> and I should be able to get them to you in a few weeks.
>>>
>>> I am glad you mentioned the turn based versus real time question.
>>> My personal vote is turn based, but that is a bias.
>>> There is  a very successful series of dungeons and dragons games for the
>>> sighted. It is called baldur's gate by interplay. It was ahead of it's
>>> time
>>> when it came out. It involved a large area of land, divided into square
>>> sections and each section had some kind of terrain and B story adventure
>>> of
>>> some sort which ranged from  helping a chicken turn back into a man, to
>>> raiding a pirates treasure cave to investigating the underground tunnels
>>> of
>>> large insect creatures to rescue a small child.
>>> Along the way the characters you made, about four to six if I remember
>>> right, would be involved in the A story adventure, which involved 
>>> finding
>>> the big bad and killing him.
>>> Anyway, the combat systme was interesting. While you adventured around 
>>> in
>>> real time, walking about and such, when a monster approached you could
>>> press
>>> the space bar and pause the game. While paused you could change where
>>> your
>>> characters would move, you could choose spells and target them, you 
>>> could
>>> change weapons drink potions etc and so forth. Then when you unpaused,
>>> all
>>> the action would unfold.
>>> This might not work in a accesible game, but I thought I should mention
>>> it,
>>> to give you an idea of the possibilities.
>>> allan
>>>
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Wednesday, January 18, 2006 11:49 AM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> Hi, allan.
>>>> The free VB .net is VB .net Express and I am sure you canfind it on
>>>> Microsoft.com somewhere. They also have C++ and C# .net Express
>>>> versions. Although, they are much more limited than buying the Standard
>>>> or Pro versions.
>>>> The standard VB .net is like $99.00. If you go for the pro sweit called
>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro and
>>>> Enterprise versions ae for serious developers like myself where I use
>>>> most of what is offered by the complete VS .net IDE. For new 
>>>> programmers
>>>> it is best to practice with Express and if you like it go for Standard.
>>>> As for a computerised RPG game that is my end goal. Although, i know it
>>>> will differ in some aspects from a ordinary RPG. For example, i am not
>>>> sure if the RPG will be in real time, or if it should be completely 
>>>> turn
>>>> based If it is realtime then it certainly would be more action 
>>>> oriented,
>>>> but there is nothing wrong with turned based play either..
>>>> As for the manuals please send them along. Anything that will give me 
>>>> an
>>>> edge will be useful.
>>>> I am put in the situation where I need to know how o dm a game and play
>>>> the adventure. Obviously, I am going to give the game the ability to dm
>>>> the game, but I need to know how to do it to convert that to an AI.
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
>>>
>>>
>>>
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>>
>>
>>
>>
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>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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> 




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