Sorry no, they aren't remotely accesible. Wish they were ----- Original Message ----- From: "FigureInTheCloak" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 21, 2006 12:15 PM Subject: Re: audyssey: Roll Playing Games.
> Neat! Any idea if any of those games for the Sega Genesis or Play Station > are even remotely accessible? > > ----- Original Message ----- > From: "allan thompson" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, January 21, 2006 6:52 AM > Subject: Re: audyssey: Roll Playing Games. > > >> Yep, actually this switch between real time exploration to turn based >> combat >> has been around for a long time. I played it on the amiga computer back >> in >> the early nineties and also there were two titles for the sega genesis >> that >> was like that two.At least I think so, it has been a while. >> The game that I remember doing this switch the most was suikoden on the >> playstation and later playstation two. When you got "caught" by a >> wandering >> monster while you were booking it over the terrain, it switched to a turn >> based combat system. It would have your characters on one end and the >> enemy >> on the other. >> You would then go thru a your PC's one by one choosing their actions for >> the >> round. Your characters would then act in accordance with what you picked, >> the the enemy would quickly do their actions. It wasn't as slow as you >> might >> think. >> Baldur's gate has a unique system where everything is real time, but you >> could pause during combat and pick spells and actions to do other than >> fighteing, once unpaused, the actions entered in take effect. >> >> >> >> >> gureInTheCloak" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Friday, January 20, 2006 8:02 PM >> Subject: Re: audyssey: Roll Playing Games. >> >> >>> Now that's interesting; switching between realtime and a sort of >>> turn-based. >>> That might be interesting to try. So that's what Baldar's Cave is. >>> >>> ----- Original Message ----- >>> From: "allan thompson" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Wednesday, January 18, 2006 12:46 PM >>> Subject: Re: audyssey: Roll Playing Games. >>> >>> >>>> Hi Thomas, >>>> Thank you so much for the vb.net help. >>>> go ahead and send me your address, or po box were you want those books >>>> sent >>>> and I should be able to get them to you in a few weeks. >>>> >>>> I am glad you mentioned the turn based versus real time question. >>>> My personal vote is turn based, but that is a bias. >>>> There is a very successful series of dungeons and dragons games for >>>> the >>>> sighted. It is called baldur's gate by interplay. It was ahead of it's >>>> time >>>> when it came out. It involved a large area of land, divided into square >>>> sections and each section had some kind of terrain and B story >>>> adventure >>>> of >>>> some sort which ranged from helping a chicken turn back into a man, to >>>> raiding a pirates treasure cave to investigating the underground >>>> tunnels >>>> of >>>> large insect creatures to rescue a small child. >>>> Along the way the characters you made, about four to six if I remember >>>> right, would be involved in the A story adventure, which involved >>>> finding >>>> the big bad and killing him. >>>> Anyway, the combat systme was interesting. While you adventured around >>>> in >>>> real time, walking about and such, when a monster approached you could >>>> press >>>> the space bar and pause the game. While paused you could change where >>>> your >>>> characters would move, you could choose spells and target them, you >>>> could >>>> change weapons drink potions etc and so forth. Then when you unpaused, >>>> all >>>> the action would unfold. >>>> This might not work in a accesible game, but I thought I should mention >>>> it, >>>> to give you an idea of the possibilities. >>>> allan >>>> >>>> ----- Original Message ----- >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Wednesday, January 18, 2006 11:49 AM >>>> Subject: Re: audyssey: Roll Playing Games. >>>> >>>> >>>>> Hi, allan. >>>>> The free VB .net is VB .net Express and I am sure you canfind it on >>>>> Microsoft.com somewhere. They also have C++ and C# .net Express >>>>> versions. Although, they are much more limited than buying the >>>>> Standard >>>>> or Pro versions. >>>>> The standard VB .net is like $99.00. If you go for the pro sweit >>>>> called >>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro and >>>>> Enterprise versions ae for serious developers like myself where I use >>>>> most of what is offered by the complete VS .net IDE. For new >>>>> programmers >>>>> it is best to practice with Express and if you like it go for >>>>> Standard. >>>>> As for a computerised RPG game that is my end goal. Although, i know >>>>> it >>>>> will differ in some aspects from a ordinary RPG. For example, i am not >>>>> sure if the RPG will be in real time, or if it should be completely >>>>> turn >>>>> based If it is realtime then it certainly would be more action >>>>> oriented, >>>>> but there is nothing wrong with turned based play either.. >>>>> As for the manuals please send them along. Anything that will give me >>>>> an >>>>> edge will be useful. >>>>> I am put in the situation where I need to know how o dm a game and >>>>> play >>>>> the adventure. Obviously, I am going to give the game the ability to >>>>> dm >>>>> the game, but I need to know how to do it to convert that to an AI. >>>>> >>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
