Sorry no, they aren't remotely accesible. Wish they were

----- Original Message ----- 
From: "FigureInTheCloak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 12:15 PM
Subject: Re: audyssey: Roll Playing Games.


> Neat!  Any idea if any of those games for the Sega Genesis or Play Station
> are even remotely accessible?
>
> ----- Original Message ----- 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, January 21, 2006 6:52 AM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Yep, actually this switch between real time exploration to turn based
>> combat
>> has been around for a long time. I played it on the amiga computer back 
>> in
>> the early nineties and also there were two titles for the sega genesis
>> that
>> was like that two.At least I think so, it has been a while.
>> The game that I remember doing this switch the most was suikoden on the
>> playstation and later playstation two. When you  got "caught" by a
>> wandering
>> monster while you were booking it over the terrain, it switched to a turn
>> based combat system. It would have your characters on one end and the
>> enemy
>> on the other.
>> You would then go thru a your PC's one by one choosing their actions for
>> the
>> round. Your characters would then act in accordance with what you picked,
>> the the enemy would quickly do their actions. It wasn't as slow as you
>> might
>> think.
>> Baldur's gate has a unique system where everything is  real time, but you
>> could pause during combat and pick spells and actions to do other than
>> fighteing, once unpaused, the actions entered in take effect.
>>
>>
>>
>>
>> gureInTheCloak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, January 20, 2006 8:02 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Now that's interesting; switching between realtime and a sort of
>>> turn-based.
>>> That might be interesting to try.  So that's what Baldar's Cave is.
>>>
>>> ----- Original Message ----- 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Wednesday, January 18, 2006 12:46 PM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> Hi Thomas,
>>>> Thank you so much for the vb.net help.
>>>> go ahead and send me your address, or po box were you want those books
>>>> sent
>>>> and I should be able to get them to you in a few weeks.
>>>>
>>>> I am glad you mentioned the turn based versus real time question.
>>>> My personal vote is turn based, but that is a bias.
>>>> There is  a very successful series of dungeons and dragons games for 
>>>> the
>>>> sighted. It is called baldur's gate by interplay. It was ahead of it's
>>>> time
>>>> when it came out. It involved a large area of land, divided into square
>>>> sections and each section had some kind of terrain and B story 
>>>> adventure
>>>> of
>>>> some sort which ranged from  helping a chicken turn back into a man, to
>>>> raiding a pirates treasure cave to investigating the underground 
>>>> tunnels
>>>> of
>>>> large insect creatures to rescue a small child.
>>>> Along the way the characters you made, about four to six if I remember
>>>> right, would be involved in the A story adventure, which involved
>>>> finding
>>>> the big bad and killing him.
>>>> Anyway, the combat systme was interesting. While you adventured around
>>>> in
>>>> real time, walking about and such, when a monster approached you could
>>>> press
>>>> the space bar and pause the game. While paused you could change where
>>>> your
>>>> characters would move, you could choose spells and target them, you
>>>> could
>>>> change weapons drink potions etc and so forth. Then when you unpaused,
>>>> all
>>>> the action would unfold.
>>>> This might not work in a accesible game, but I thought I should mention
>>>> it,
>>>> to give you an idea of the possibilities.
>>>> allan
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Wednesday, January 18, 2006 11:49 AM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>> Hi, allan.
>>>>> The free VB .net is VB .net Express and I am sure you canfind it on
>>>>> Microsoft.com somewhere. They also have C++ and C# .net Express
>>>>> versions. Although, they are much more limited than buying the 
>>>>> Standard
>>>>> or Pro versions.
>>>>> The standard VB .net is like $99.00. If you go for the pro sweit 
>>>>> called
>>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro and
>>>>> Enterprise versions ae for serious developers like myself where I use
>>>>> most of what is offered by the complete VS .net IDE. For new
>>>>> programmers
>>>>> it is best to practice with Express and if you like it go for 
>>>>> Standard.
>>>>> As for a computerised RPG game that is my end goal. Although, i know 
>>>>> it
>>>>> will differ in some aspects from a ordinary RPG. For example, i am not
>>>>> sure if the RPG will be in real time, or if it should be completely
>>>>> turn
>>>>> based If it is realtime then it certainly would be more action
>>>>> oriented,
>>>>> but there is nothing wrong with turned based play either..
>>>>> As for the manuals please send them along. Anything that will give me
>>>>> an
>>>>> edge will be useful.
>>>>> I am put in the situation where I need to know how o dm a game and 
>>>>> play
>>>>> the adventure. Obviously, I am going to give the game the ability to 
>>>>> dm
>>>>> the game, but I need to know how to do it to convert that to an AI.
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
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