Thanks Vapour.
allan
----- Original Message ----- 
From: "Vapour Wiseblood" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 4:20 PM
Subject: Re: audyssey: blind dm II


>    I'm having a hard time registering the program too, but I can suggest a
> great resource for learning how to program. It came in real handy when I 
> was
> learning Java.
>
> http://safari.oreilly.com/
>
>
>    If you don't have the $20 to spare, there is a cheaper option for $10 a
> month which is great if you only need a handful of books in your 
> bookshelf.
>
> HTH,
> Vapour
>
>
> ----- Original Message ----- 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, January 21, 2006 4:41 AM
> Subject: Re: audyssey: blind dm II
>
>
>> Hi Thomas,
>> The story sounds great for a first sample run.
>> In later projects I would add in mini bosses that rule their particular
>> armies, like a dire wolf for the wolves, a half orc barbarian for the
>> orcs,
>> vampire for the skeletons etc.
>> I am jazzed up about this, and I got about ten thousand questions...but 
>> it
>> can wait.
>> One question I do have is this.
>> I downloaded the vb express, got the jaws add in, but I am having a heck
>> of
>> a time trying to register it with microsoft....any thoughts on this?
>> also, what book or books would you suggest for someone like me to start
>> learning, I decided to try the .net, and leave off the C stuff. When I
>> mean
>> someone like me, I mean someone totally devoid of  any inkling of what I
>> am
>> doing.lol
>> thanks for everything
>> allan
>>
>>  ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, January 20, 2006 7:50 PM
>> Subject: Re: audyssey: blind dm II
>>
>>
>>> Hi, Allan.
>>> As far as lining up I would imagine for some weapons like bow and arrow,
>>> sword, etc that would be vitally important to center the monster in your
>>> hearing as best as possible. Spells however don't need that degree of
>>> accuracy unless targeting depends on line of sight.
>>> When playing a paper/pencil RPG I think it is assumed the player is
>>> facing his foe unless it is a tail attack. So facing the target is vital
>>> for the game.
>>> As for the attributes there is no reason that won't apply. If the hero
>>> has a high armor class you would expect a monster swinging his ax,
>>> sword, whatever to do less damage and have a difficult time over coming
>>> the hero.
>>> So the first roll would be to see if the blow does damage, and the
>>> second roll to see how much damage is done in the encounter.
>>> Fortunately, the end player would not need to worry about the
>>> calculations as the dm would handle those details for you automatically.
>>> As for the story I like your ideas. So maybe it could be a lost scroll
>>> or amulet that has been divided across the realm. The wolves hold a
>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres
>>> have a piece, etc... You must fight each army to obtain a piece of that
>>> scroll or crystal amulet. That actually gives each level or sub level an
>>> objective.
>>> In level one you must travel to the Wolves kingdom and find out which
>>> den holds the amulet. Once you find the den you must challenge the
>>> wolves army and get that piece.
>>> Then, in level 2 go to the Ork kingdom and fight them for the second
>>> piece.
>>> In level three go to the goblin domains and find out which cave holds
>>> the third piece.
>>> It continues in like manner until the final battle comes.
>>> If you have any story adjustments or suggestions send them along. Smile.
>>>
>>>
>>>
>>>
>>>
>>>
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>>
>>
>>
>>
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>
>
>
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