Thanks Vapour. allan ----- Original Message ----- From: "Vapour Wiseblood" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 21, 2006 4:20 PM Subject: Re: audyssey: blind dm II
> I'm having a hard time registering the program too, but I can suggest a > great resource for learning how to program. It came in real handy when I > was > learning Java. > > http://safari.oreilly.com/ > > > If you don't have the $20 to spare, there is a cheaper option for $10 a > month which is great if you only need a handful of books in your > bookshelf. > > HTH, > Vapour > > > ----- Original Message ----- > From: "allan thompson" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, January 21, 2006 4:41 AM > Subject: Re: audyssey: blind dm II > > >> Hi Thomas, >> The story sounds great for a first sample run. >> In later projects I would add in mini bosses that rule their particular >> armies, like a dire wolf for the wolves, a half orc barbarian for the >> orcs, >> vampire for the skeletons etc. >> I am jazzed up about this, and I got about ten thousand questions...but >> it >> can wait. >> One question I do have is this. >> I downloaded the vb express, got the jaws add in, but I am having a heck >> of >> a time trying to register it with microsoft....any thoughts on this? >> also, what book or books would you suggest for someone like me to start >> learning, I decided to try the .net, and leave off the C stuff. When I >> mean >> someone like me, I mean someone totally devoid of any inkling of what I >> am >> doing.lol >> thanks for everything >> allan >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Friday, January 20, 2006 7:50 PM >> Subject: Re: audyssey: blind dm II >> >> >>> Hi, Allan. >>> As far as lining up I would imagine for some weapons like bow and arrow, >>> sword, etc that would be vitally important to center the monster in your >>> hearing as best as possible. Spells however don't need that degree of >>> accuracy unless targeting depends on line of sight. >>> When playing a paper/pencil RPG I think it is assumed the player is >>> facing his foe unless it is a tail attack. So facing the target is vital >>> for the game. >>> As for the attributes there is no reason that won't apply. If the hero >>> has a high armor class you would expect a monster swinging his ax, >>> sword, whatever to do less damage and have a difficult time over coming >>> the hero. >>> So the first roll would be to see if the blow does damage, and the >>> second roll to see how much damage is done in the encounter. >>> Fortunately, the end player would not need to worry about the >>> calculations as the dm would handle those details for you automatically. >>> As for the story I like your ideas. So maybe it could be a lost scroll >>> or amulet that has been divided across the realm. The wolves hold a >>> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres >>> have a piece, etc... You must fight each army to obtain a piece of that >>> scroll or crystal amulet. That actually gives each level or sub level an >>> objective. >>> In level one you must travel to the Wolves kingdom and find out which >>> den holds the amulet. Once you find the den you must challenge the >>> wolves army and get that piece. >>> Then, in level 2 go to the Ork kingdom and fight them for the second >>> piece. >>> In level three go to the goblin domains and find out which cave holds >>> the third piece. >>> It continues in like manner until the final battle comes. >>> If you have any story adjustments or suggestions send them along. Smile. >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
