Hi, Shaun.
yes, that is correct. we have to start over from scratch if we switch to 
C++.


shaun everiss wrote:
> so this means you need to redo the usagames engine to then?
> At 08:58 a.m. 21/02/2006, you wrote:
>   
>> Hi, Shaun.
>> I really can't even begin to make a guess at when the updated STFC 1.0 
>> would be ready. As you might guess some code can be directly copied or 
>> salvaged, and some of it has to be rewritten do to C++ specific language 
>> requirements.
>> One thing right now is I don't have the USA Games engine now that it has 
>> the same security issues as the game so everything is upside down, and 
>> needs to be rethought from the ground up.
>>
>>
>> shaun everiss wrote:
>>     
>>> I understand, gmagames have a system hardware id bassed system, and others 
>>> have simular id based systems.
>>> Just don't go the way of ms with activation punnishing the lagit guys thats 
>>> all.
>>> Also if you decide to make your data files non hackable, there are those of 
>>> us that contribute sound and like to look at our sounds we put in places.
>>> When will the stfc port be ready in the new c++ code?
>>> At 09:53 p.m. 20/02/2006, you wrote:
>>>   
>>>       
>>>> Hi, Shaun.
>>>> While it is true there is no way for a developer to absolutely secure a 
>>>> product from theft, cracks, and piracy there are ways to make it harder 
>>>> and minimize the chances.
>>>> If you think of it this way you can't completely secure your home from 
>>>> burglers, but you will do whatever is necessary to make it harder. 
>>>> Before you leave you check the windows to make sure they are down and 
>>>> locked, lock the doors, and if you have one arm the security panel. 
>>>> Noone I know of in a high crime neighborhood leaves for work with the 
>>>> back door unlocked, an open window for people to crawl in to, or owns a 
>>>> security panel and decides to leave it off. They would at least do those 
>>>> security measures to make sure their home was safer than it would 
>>>> otherwise have been.
>>>> As for piracy in this comunity sad to say, but I recently found out 
>>>> there were an alarming number of accessible gamers pirating GMA's Shades 
>>>> of Doom 1.0. Even though there were plenty of honest gamers like me who 
>>>> baught their copies GMA and my company USA Games must protect our games 
>>>>     
>>>>         
>>> >from those less than honest people as best we can.
>>>   
>>>       
>>>>  shaun everiss wrote:
>>>>     
>>>>         
>>>>> Well I suppose you know what you are doing.
>>>>> Its  however good to note that nothing is secure, as you can't secure for 
>>>>> everything and or anything.
>>>>> I would never hack a program though.
>>>>> I am not like that.
>>>>> At 08:55 p.m. 20/02/2006, you wrote:
>>>>>   
>>>>>       
>>>>>           
>>>>>> Hi, Matt.
>>>>>> Thanks. I only wish I had taken more time to research security before I 
>>>>>> began writing STFC. If I had known how security week the final product 
>>>>>> would be I would have of course done things much different. As it stands 
>>>>>> I can not release the game as is, as any reasonably compatent hacker 
>>>>>> could crack the game in a matter of minutes which is not exceptable.
>>>>>> However, on the bright side of this I am finding out some good 
>>>>>> alternatives to doing things and if I choose that route USA Games not 
>>>>>> only will be more secure, but there are some extra bonuses involved.
>>>>>> I am currently strongly thinking of converting all projects to C++. Not 
>>>>>> only would I have a better security for the game there is better 
>>>>>> documentation for writing game scripting engines, better support for 
>>>>>> SAPI tts engines, etc.... So this might have a bright side to it.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> matt wrote:
>>>>>>     
>>>>>>         
>>>>>>             
>>>>>>> That is bad news. I must commend you though for being a game creator 
>>>>>>> who 
>>>>>>> comes out and says when something is going wrong. I do not mean 
>>>>>>> anything bad 
>>>>>>> about anyone else just saying that is a cool thing to say. I wish you 
>>>>>>> the 
>>>>>>> best of luck in fixing the problem. Later, Matt
>>>>>>> ----- Original Message ----- 
>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
>>>>>>> Subject: audyssey: USA Games news.
>>>>>>>
>>>>>>>
>>>>>>>   
>>>>>>>       
>>>>>>>           
>>>>>>>               
>>>>>>>> USA Games News
>>>>>>>>
>>>>>>>> 2/20/2006
>>>>>>>>
>>>>>>>> STFC Release in Doubt
>>>>>>>>
>>>>>>>> Greetings gamers,
>>>>>>>> We at USA Games have some good and bad news for our fans of STFC. The
>>>>>>>> good news the game is practically complete and is pretty reliable. The
>>>>>>>> bad news is that recently we have discovered some security issues with
>>>>>>>> the product which is of grave concern to me inparticular. As a result
>>>>>>>> this security issue could set development back for months, and at the
>>>>>>>> least a few weeks.
>>>>>>>> Unfortunately, the nature of the issue forces USA Games to choose
>>>>>>>> between two options. the first option is to pay a quite a sum of money
>>>>>>>> to purchase licenses for pro grade security applications. The second
>>>>>>>> option USA Games rewrites STFC in a language in which this security 
>>>>>>>> hole
>>>>>>>> is not a factor. As USA Games does not currently have the funds for the
>>>>>>>> former choice it will likely come down to the second choice. However,
>>>>>>>> after just completing the game I am not in any mood to start over and
>>>>>>>> port the current game to something new.
>>>>>>>> As a result of this security discovery USA Games is haulting production
>>>>>>>> on all of our titles until a suitable security can be devised. It is
>>>>>>>> possible some projects may have to be rewritten from scratch, or at the
>>>>>>>> very least wait until USA Games has enough funds to complete them using
>>>>>>>> pro grade security software.
>>>>>>>> I hope that in the future USA Games will be able to bring some truly
>>>>>>>> awesome titles to you all, but for the time being we will be returning
>>>>>>>> to research and experiment. Once we have something we are sure will 
>>>>>>>> work
>>>>>>>> for us we will continue production of our titles.
>>>>>>>> Thanks, and happy gaming.
>>>>>>>>
>>>>>>>>
>>>>>>>>
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