Lol. I don't even know how to start hacking a game. haha. So yeh, that little bug will never be found by me.
----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 20, 2006 10:02 PM Subject: Re: audyssey: USA Games news. >I didn't mean for you to answer this question on the list man. > I know you can't really say any more on here but off list? if you want to. > > its just if you need like a few lines of code to hack this then you are > probably safe. > Most programmers on here are devs and most are lagit, but at the end of > the day, its up to you. > And what ever happens, i will support you, just don't take to long. > At 02:04 p.m. 21/02/2006, you wrote: >>Hi, Shaun. >>I'm sorry, but I am going to say no more than I have already said about >>the security issue. By answering your questions I would be giving away >>to much information on how exactly the USA Games can be compromised. >> >> >>shaun everiss wrote: >>> Will this take long? >>> I don't mean to be rood, but would this hacker have to write a program >>> to hack into this hole, or would he be able to enter a code into a box >>> and it just would work. >>> I don't think we have that sort of competant hacker on here. >>> At 10:37 a.m. 21/02/2006, you wrote: >>> >Hi, Shaun. >>> >yes, that is correct. we have to start over from scratch if we switch >>> >to >>> >C++. >>> > >>> > >>> >shaun everiss wrote: >>> >> so this means you need to redo the usagames engine to then? >>> >> At 08:58 a.m. 21/02/2006, you wrote: >>> >> >>> >>> Hi, Shaun. >>> >>> I really can't even begin to make a guess at when the updated STFC >>> 1.0 >>> >>> would be ready. As you might guess some code can be directly >>> copied or >>> >>> salvaged, and some of it has to be rewritten do to C++ specific >>> language >>> >>> requirements. >>> >>> One thing right now is I don't have the USA Games engine now that >>> it has >>> >>> the same security issues as the game so everything is upside down, >>> and >>> >>> needs to be rethought from the ground up. >>> >>> >>> >>> >>> >>> shaun everiss wrote: >>> >>> >>> >>>> I understand, gmagames have a system hardware id bassed system, >>> and others have simular id based systems. >>> >>>> Just don't go the way of ms with activation punnishing the lagit >>> guys thats all. >>> >>>> Also if you decide to make your data files non hackable, there >>> are those of us that contribute sound and like to look at our sounds >>> we put in places. >>> >>>> When will the stfc port be ready in the new c++ code? >>> >>>> At 09:53 p.m. 20/02/2006, you wrote: >>> >>>> >>> >>>> >>> >>>>> Hi, Shaun. >>> >>>>> While it is true there is no way for a developer to absolutely >>> secure a >>> >>>>> product from theft, cracks, and piracy there are ways to make it >>> harder >>> >>>>> and minimize the chances. >>> >>>>> If you think of it this way you can't completely secure your >>> home from >>> >>>>> burglers, but you will do whatever is necessary to make it harder. >>> >>>>> Before you leave you check the windows to make sure they are >>> down and >>> >>>>> locked, lock the doors, and if you have one arm the security >>> >>>>> panel. >>> >>>>> Noone I know of in a high crime neighborhood leaves for work >>> with the >>> >>>>> back door unlocked, an open window for people to crawl in to, or >>> owns a >>> >>>>> security panel and decides to leave it off. They would at least >>> do those >>> >>>>> security measures to make sure their home was safer than it would >>> >>>>> otherwise have been. >>> >>>>> As for piracy in this comunity sad to say, but I recently found >>> >>>>> out >>> >>>>> there were an alarming number of accessible gamers pirating >>> GMA's Shades >>> >>>>> of Doom 1.0. Even though there were plenty of honest gamers like >>> me who >>> >>>>> baught their copies GMA and my company USA Games must protect >>> our games >>> >>>>> >>> >>>>> >>> >>>> >from those less than honest people as best we can. >>> >>>> >>> >>>> >>> >>>>> shaun everiss wrote: >>> >>>>> >>> >>>>> >>> >>>>>> Well I suppose you know what you are doing. >>> >>>>>> Its however good to note that nothing is secure, as you can't >>> secure for everything and or anything. >>> >>>>>> I would never hack a program though. >>> >>>>>> I am not like that. >>> >>>>>> At 08:55 p.m. 20/02/2006, you wrote: >>> >>>>>> >>> >>>>>> >>> >>>>>> >>> >>>>>>> Hi, Matt. >>> >>>>>>> Thanks. I only wish I had taken more time to research security >>> before I >>> >>>>>>> began writing STFC. If I had known how security week the final >>> product >>> >>>>>>> would be I would have of course done things much different. As >>> it stands >>> >>>>>>> I can not release the game as is, as any reasonably compatent >>> hacker >>> >>>>>>> could crack the game in a matter of minutes which is not >>> exceptable. >>> >>>>>>> However, on the bright side of this I am finding out some good >>> >>>>>>> alternatives to doing things and if I choose that route USA >>> Games not >>> >>>>>>> only will be more secure, but there are some extra bonuses >>> involved. >>> >>>>>>> I am currently strongly thinking of converting all projects to >>> C++. Not >>> >>>>>>> only would I have a better security for the game there is better >>> >>>>>>> documentation for writing game scripting engines, better >>> support for >>> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to >>> >>>>>>> it. >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> matt wrote: >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>>> That is bad news. I must commend you though for being a game >>> creator who >>> >>>>>>>> comes out and says when something is going wrong. I do not >>> mean anything bad >>> >>>>>>>> about anyone else just saying that is a cool thing to say. I >>> wish you the >>> >>>>>>>> best of luck in fixing the problem. Later, Matt >>> >>>>>>>> ----- Original Message ----- >>> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> >>>>>>>> To: <[email protected]> >>> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM >>> >>>>>>>> Subject: audyssey: USA Games news. >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>>> USA Games News >>> >>>>>>>>> >>> >>>>>>>>> 2/20/2006 >>> >>>>>>>>> >>> >>>>>>>>> STFC Release in Doubt >>> >>>>>>>>> >>> >>>>>>>>> Greetings gamers, >>> >>>>>>>>> We at USA Games have some good and bad news for our fans of >>> STFC. The >>> >>>>>>>>> good news the game is practically complete and is pretty >>> reliable. The >>> >>>>>>>>> bad news is that recently we have discovered some security >>> issues with >>> >>>>>>>>> the product which is of grave concern to me inparticular. As >>> a result >>> >>>>>>>>> this security issue could set development back for months, >>> and at the >>> >>>>>>>>> least a few weeks. >>> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to >>> choose >>> >>>>>>>>> between two options. the first option is to pay a quite a >>> sum of money >>> >>>>>>>>> to purchase licenses for pro grade security applications. >>> The second >>> >>>>>>>>> option USA Games rewrites STFC in a language in which this >>> security hole >>> >>>>>>>>> is not a factor. As USA Games does not currently have the >>> funds for the >>> >>>>>>>>> former choice it will likely come down to the second choice. >>> However, >>> >>>>>>>>> after just completing the game I am not in any mood to start >>> over and >>> >>>>>>>>> port the current game to something new. >>> >>>>>>>>> As a result of this security discovery USA Games is haulting >>> production >>> >>>>>>>>> on all of our titles until a suitable security can be >>> devised. It is >>> >>>>>>>>> possible some projects may have to be rewritten from >>> scratch, or at the >>> >>>>>>>>> very least wait until USA Games has enough funds to complete >>> them using >>> >>>>>>>>> pro grade security software. >>> >>>>>>>>> I hope that in the future USA Games will be able to bring >>> some truly >>> >>>>>>>>> awesome titles to you all, but for the time being we will be >>> returning >>> >>>>>>>>> to research and experiment. Once we have something we are >>> sure will work >>> >>>>>>>>> for us we will continue production of our titles. >>> >>>>>>>>> Thanks, and happy gaming. >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> to leave send a blank Email to: >>> [EMAIL PROTECTED] >>> >>>>>>>>> You can contact the list owners/moderators by Emailing >>> >>>>>>>>> [EMAIL PROTECTED] >>> >>>>>>>>> to go nomail send a blank message to: >>> [EMAIL PROTECTED] >>> >>>>>>>>> change "nomail" to "normal" to resume messages. >>> >>>>>>>>> Yahoo! Groups Links >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>> to leave send a blank Email to: >>> [EMAIL PROTECTED] >>> >>>>>>>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> >>>>>>>> to go nomail send a blank message to: >>> [EMAIL PROTECTED] >>> >>>>>>>> change "nomail" to "normal" to resume messages. >>> >>>>>>>> Yahoo! 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