Hi, Tom.
We have some miner changes, but by and large I want to keep it as close 
to the 5200 classic we all know, remember, and loved.
Smile.


Tom Randall wrote:
> Well said Michael.  I preordered the game for just that reason, As most of
> you on here know I am an Atari nut anyway and I still have several
> functioning atari systems around here.  In fact I may even have the 
> original
> Monty around here somewhere.  My point is what I am excited about is an
> audio version of the original.  Sure add a few new things if Thomas wants
> to, but don't change the thing beyond recognition. 
>
> Regards,
>
> Tom
>
>
> ---
> msn username: [EMAIL PROTECTED]
> skype username:  lord_amexos
> yahoo username: [EMAIL PROTECTED]
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of michael feir
> Sent: Monday, February 27, 2006 6:23 AM
> To: [email protected]
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> That's not the point. We're not after realism here. Monty is a game of
> reflexes, memory and discovery. It's not meant to be realistic. Those 
> of us
> who bought Monty and have been waiting for it for so long wouldn't be
> thrilled if it was changed into a 3d game, It might very well turn out 
> to be
>
> an excellent game, but it just wouldn't be a conversion of the classic 
> 1984
> game of Montezuma's Revenge. There comes a point where adding new 
> features
> wrecks the game or changes it so drastically that it no longer even 
> remotely
>
> resembles the original. You're then talking about a whole different game.
>
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "Petr Bláha" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 27, 2006 12:05 AM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> But in 3D you have much more possibilities what to do.
> And the biggest adwantage, it is more realistic as sidescroller.
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 27, 2006 3:50 AM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
> >I think that the game that Monty is based on was a side scroller, and
> >that's  why Monty is a side scroller.  It is supposed to be pretty much
> >like the  old
> > game for sighted people, but accessible to the blind.  If it were more
> > like
> > Monkey Business, it would not be Montyzuma's Revenge.
> > ----- Original Message -----
> > From: "Petr Bláha" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Sunday, February 26, 2006 7:43 PM
> > Subject: Re: audyssey: The future of Alchemy's games
> >
> >
> >> Whether sidescroller or not, that is question.
> >> For example Superliam is Sidescroller and it is apsolutely cool,
> >> interesting, i played demo for many times, cause i still wanted to be
> >> betteer and better. But in case of monty? What a pity it's only
> >> sidescroller. Do you remember aztec temple level in Monkey busyness?
> >> It was 3D and if monty had been developed the same way as it, that
> >> would be much more impressive feeling to
> >> play it.
> >> I don't want to flame someone, thats just my oppinion.
> >> ----- Original Message -----
> >> From: "Orin" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, February 26, 2006 10:27 PM
> >> Subject: Re: audyssey: The future of Alchemy's games
> >>
> >>
> >>> Well, what really pist me off is that we had to go through this
> >>> crap. We had to hear those announcements of "The full version will
> >>> be out on <date>, when
> >>> he knew dam well it wasn't coming out, he wanted to release the 
> demo to
> >>> make
> >>> us happy and than disappear afterwards. But I guess that's what we
> >>> expect
> >>> from a guy who needs to go to high school again in regards to 
> business.
> >>> I
> >>> swear, if I was a game developer selling games, I'd probably make alot
> >>> more
> >>> money than he would, not to mention the fact of setting good 
> prices, not
> >>> make a side scroller fiffty dollars. I don't even think the sighted
> >>> market
> >>> has side scrollers anymore. They have 3d games, which is what we need.
> >>> Game
> >>> developers say they don't have time? If they have time to build all
> >>> these
> >>> side scrollers, than they certainly have time to build a proper 
> true 3D
> >>> game
> >>> like max was going to be, but the people in the so called community
> >>> runed
> >>> it, which isn't the case. It was him, parly. I mean, look. James might
> >>> by
> >>> lying to us again, or he was, rather, so therefore, that's why he
> >>> doesn't
> >>> wanna creat games anymore. He fears that if he does create games, he
> >>> will
> >>> never be trusted. If i remember correctly, after the demo was released
> >>> he
> >>> said he'd release the full version, and he nacked the price up to a
> >>> wapping
> >>> $39.95 and said it was shipping. That was a lye, because if the other
> >>> levels
> >>> in the game waren't designed yet, how could it be shipping? That just
> >>> doesn't make sense to me.
> >>>
> >>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
> >>> puzzle; or puzzle, because you don't know what he'll be doing/saying
> >>> next and not
> >>> really doing said things.
> >>>
> >>> That's my prospective on the whole subject, I mean, it's great that
> >>> Tom is taking it over. But that's my subject on Alchemy's Games. I
> >>> think if Tom is
> >>> doing raceway etc, he should start making 3d games now, since that was
> >>> what
> >>> Alchemy was going to do.
> >>>
> >>> Orin.
> >>>
> >>> P.S. To making 3D games, it not only takes time, but reading. If you
> >>> have the time to read things about direct X and 3D sound, please
> >>> don't waist time
> >>> doing so. I don't mean to get or start a flame war, but I don't 
> have the
> >>> time, or the brain, to develop games, and I'd like to see more 3D. 
> Okay,
> >>> side scrollar is okay but it's pretty much out of standards now.
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "brenda green" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Sunday, February 26, 2006 8:01 AM
> >>> Subject: Re: audyssey: The future of Alchemy's games
> >>>
> >>>
> >>>> Well Tom, all I can say here is it's nice to finally find out what
> >>>> is really happening with these games.
> >>>>
> >>>> As for saying "I told you so", I can't say that because I really
> >>>> didn't say anything just copied requests for pre-orders and release
> >>>> dates. What I will
> >>>> say is instead of spending time flaming me, perhaps those people 
> should
> >>>> have
> >>>> spent the time considering the information given in my posts. My 
> posts
> >>>> were
> >>>> not opinion and they were not flaming. They simply stated facts given
> >>>> by
> >>>> a
> >>>> developer.
> >>>>
> >>>>
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