Hi,
I was merely thinking of audio, bbut not changing the entire 
perspective. That would be to much of a pain.
However, so far the majority of responces have afirmed a 2D stereo 
panning effect like it was originally introduced.
In addition one of the problems with the original engine was James was 
using allot of 3D buffers for 2D sound positioning and it was eating up 
hardware like mad. I think a 2D stereo pan control would be much easier 
to code as well as easier on hardware. That would sound exactly or 
almost exactly like the original without having to use up the hardware.


Tom Randall wrote:
> Hi again Thomas and all.
>
> According to the docs I have, yes James was going to try to let you switch
> perspectives, but basically what this did is changed the keys you used and
> the whole feel of the game, at least that is what I gather from what he
> wrote.  I agree this would be an interesting option to have available.  If
> you can do that while maintaining the ability to have the other 
> perspective
> available for us purists that is fantastic.
>
> Very best regards,
>
> Tom\



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