Hi Folks and game developers, This is a common problem in several games. when you play the same sound from two different pans, each beginning at the same second, they create a virtual object between them. This happens in Liam Erven's original egg hunt. To fix this problem, on two sounds that change like an animal growl, you can start one with a short delay after the other. This is what David did in Shades of Doom. On two sounds that are a steady tone you need to change the pitch of one of them or have two totally different sounds. This is what Liam Erven did in the super egg hunt.
Phil ----- Original Message ----- From: "Ryan Strunk" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, March 23, 2006 12:44 AM Subject: RE: audyssey: Monty audio perspectives. > You don't need to necessarily move them apart and make the levels easier. > The panning just needs to be fixed. When you had an acid pit in each ear, > it > wasn't so much that you couldn't tell which was which. It was just that > the > sounds bled together so much that it literally sounded as though the acid > pit was in the center of the sound screen. > > Best of luck to you. > > Ryan > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Wednesday, March 22, 2006 8:50 PM > To: [email protected] > Subject: Re: audyssey: Monty audio perspectives. > > Hi Ryan, > I did notice that problem as well with the old engine/demo. One thing I > am attempting to do in this engine is move objects with similar sounds > further apart from each other. Like the two acid pits may have an extra > 3 or 4 steps between them which would allow you to know if the sound on > one is louder than the other. > Although, some confusion might make it harder to play that level, and > that might be an advantage for the game. Grin. > > Ryan Strunk wrote: >> Thomas, >> >> I wanted to ask you: >> The way the soundscapes were rendered in the previous incarnation, you >> had a >> good deal of difficulty discerning the panning of things in certain >> instances. One of the most dangerous which comes to mind is the fact that >> when standing in between 2 different acid pits, it often sounded as >> though >> the pits were not separate, but joined, and that furthermore, they were >> right in the middle of your stereo field. >> At present, including this game, there have been four side-scrollers of a >> sort released. However, I am going to exclude Tarzan Junior because of >> the >> fact that much of the action occurred on the right side of the stereo >> field. >> In my mind, Liam's stereo panning in Super Liam was the most accurate, >> crisp, and informative when it came to the depiction of your position >> relative to that of your enemy's. >> Just my thoughts. >> >> Ryan > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
