I think the original problem in large part the sounds were not panned.
he was using a 3D buffer with 2D input. It didn't do a good job of
separating effects at all when they were close.
However, if they are ok being close they may stay that way. All depends
on the roll off factor.
Ryan Strunk wrote:
> You don't need to necessarily move them apart and make the levels easier.
> The panning just needs to be fixed. When you had an acid pit in each
> ear, it
> wasn't so much that you couldn't tell which was which. It was just
> that the
> sounds bled together so much that it literally sounded as though the acid
> pit was in the center of the sound screen.
>
> Best of luck to you.
>
> Ryan
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