Hi Charles,
Yes, replay and challenge is a big part to selling games. Even more than
graphics and sound. However, i am exploring ways of making Monty more
replayable.
It seams today replay values have changed since the old Atari days. In
the original Monty had allot of replay value because you wanted to get
as many points as possible, and find your way to the final treasure. The
same goals applies to Monty of today.
However, upon reading the review in Audyssey it has me gussing on what
people think are replayable values. Isn't beating your highest score a
goal, or has that changed socially?
Charles Rivard wrote:
> Not sure why? How's this for a reason: It is, after all, what you
> use to
> play the game. So much focus of games for the sighted gamer seems to
> be the
> graphics. It is the same for the blind player. Sound is the thing. Of
> course, there should be other important aspects of a game, too,
> whether you
> are seing it or hearing it, such as amount of challenge and a good
> plot that
> lend to replay value. For me, an example would be Grizly Gulch. Good
> sound, but where is the replay value other than the saloon? Then again,
> there is Aliens in the Outback or Pinball Xtreme. Good sound and good
> replay value, too. Same with Monkey Business and, um, let's see, what
> was
> the name of that other--oh, yeah--Super Liam. heh heh heh.
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