Tom, I'll give you my honest opinion, for what it is worth, and you can take it as you would. The basis of Monte, as far as I am concerned, won't lie in the story line, because if you are producing something close to the original, more emphasis will be placed on scoring. If people are concerned with authenticity, you obviously can't do randomness. The fix, as far as I can tell, is to go back to the level editor James originally advertised when he created the game. You had mentioned producing one for yourself that would allow you to independently produce levels. Perhaps you could modify it for the rest of the public? I certainly do not wish to open a can of worms, but I also understand what you mean by being stuck between a rock and a hard place. If you did this, perhaps you would give people the benefit of having their cake and eating it too. I would be interested to hear your thoughts on this matter.
Yours Sincerely, Ryan -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, March 27, 2006 9:22 AM To: [email protected] Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio environment. Hi, I am wondering if I do add some random elements to the new Monty like move monsters around to different rooms, randomly place gems and gold, etc if that will really increase replay value for the game or not. For some it might, and for others not. Some items like ladders, keys, etc have to be static, but there is nothing saying that monsters, etc can't be randomly generated. Ryan Strunk wrote: > Thomas, > > I am well aware of the impact that scoring used to have an the average > game. > In games like asteroids, demon attack, haunted house, dodgem, etc., it was > the only draw toward replay value. > Even when the Nintendo became popular, scoring was still a big factor. > Both > Super Mario Brothers I and III had scoring, though high scores never > measured anything. Dido for megaman--at least the first game. Later > incarnations removed the scoring element in favor of strict game play. > In short, I understand what you're doing with the concept of the > arcade game > here, but I was just making the point that scoring is not the be-all and > end-all as far as I'm concerned. > In fact, the first time I beat monkey business, I did so without > regard for > coins. The only thing they did, in my opinion, was slow down the action. I > was more interested in exploring and overcoming challenges than I was in > tiptoeing around the same tree collecting the last few recalcitrant coins. > Just my thoughts, though. > > Peace, > Ryan to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
