Tom, Maybe it's just me, but I wouldn't mind adding in all those tiles, but what if we simplified the process further? You could put the level editor together in much the same way as the old computer game jet pack. You would be placed on a grid, and could click various icons to design the level. I really don't mean to be beating a dead horse, and if you think this idea is dead in the water, let me know. It's just that the level editor was a tremendous hook for me when I first bought the game, and I'd love to see it incorporated.
Yours Sincerely, Ryan -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, March 27, 2006 7:28 PM To: [email protected] Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio environment. Hi Ryan, I suppose it could be done that way, but it actually forces the player to fill in every tial by hand. In programming there are quicker short cuts of doing this. For example there is something called a for loop which allows a programmer to give the start and end point, and it will loop until the entire area is drawn. here is a quick example. for(int i = 0; i < 5; i++) templeAddTial(0, i, wall); With just two quick lines of code it fills in the wal coordinates from 0-0 to 0-4. For something that short it is not a big issue to hand code it. How about a floor that does the entire length of the ground floor like from 1 to 48. Then the two lines of code are worth it. Other wize you are hand coding 48 different tial locations by hand. So if I were to script the game it would basicly have to supply the for loop with the start and end points of the object, and the type of object being drawn. In the case of ladders they have to be drawn in in two directions. They have a width as well as a height to be supplied. Ryan Strunk wrote: > Hey Tom, > > Having very little knowledge of programming, I can only take your word > as to > the difficulty of producing a custom level editor--and I would gladly > do so. > However, I wonder what would happen if you say designed everything in > blocks. As I understand it, you only have two coordinates to deal with, so > if you had a level that looked something like what I'll paste below, you > could edit it pretty easily. > > 1.1 sand > 1.2 sand > 1.3 sand ladder > 1.4 sand > 1.5 wall > 1.6 wall > 1.7 wall > 1.8 wall > 1.9 wall > 1.10 lava > 2.3 ladder > 3.1 wall > 3.2 stone > 3.3 stone ladder > 3.4 stone > 3.5 stone skull > 3.6 stone > 3.7 stone > 3.8 stone > 3.9 stone > 3.11 stone > > In this scenario, you would walk forward, climb a ladder, dodge a > skull, and > then jump over a gap under which was a fire pit. I placed the floor on 3 > instead of on 2, so that if a player missed the jump, there would be a > fun, > uncertain moment of wondering before the ultimate boom. > Would something like this be possible? > > Yours Sincerely, > Ryan to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
