Hi Michael,
Do you think making an option where random monsters could be turned 
on/off would be a fair solution? In the end the end user could choose a 
classic Monty, or a Monty with random elements.
If random monsters, random gold, random gems, were turned off it would 
basically be the classic game you knew and loved. If turned on it would 
have some of the features I think many are asking for.
This way I can basicly settle the issue with both sides, and might 
actually up the replay value of the game. If people get sick of the 
classic game they can reconfigure the audio, monsters, etc.



michael feir wrote:
> By crossing that line, you'll completely change the game from what it was
> meant to be. That's the trouble. When you make something original, you 
> have
> no such restrictions. However, when you're doing a remake of a classic 
> game,
> people like me who know something of the original game want to play that
> game. By making large sweeping changes, you dilute the experience. I
> probably would find an option to have random factors a lot of fun, but I
> still want that classic experience overall. I'd still like Monty to be 
> the
> genuine article that I can compare directly to what sighted people 
> played.
> That's a big part of the reason why I attached so much importance to 
> James
> completing the project. We'll have a game which is intuitively simple to
> grasp that sighted people can compare to a game from their world. 
> It'll go a
> long way to showing prospective developers that making things 
> accessible is
> possible without changing them drastically from their original selves.
>
> I think that the full game will have replay value enough given that 
> enenies
> can behave differently depending on the player's position. I asked James
> about incorporating random elements since it initially seemed obvious 
> to me
> that this would increase replay value. I didn't appreciate how much it 
> would
> alter the overall game until he explained it to me.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]



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