I think that'd be awesome.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 27, 2006 4:03 PM
Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio 
environment.


> Hi Michael,
> Do you think making an option where random monsters could be turned
> on/off would be a fair solution? In the end the end user could choose a
> classic Monty, or a Monty with random elements.
> If random monsters, random gold, random gems, were turned off it would
> basically be the classic game you knew and loved. If turned on it would
> have some of the features I think many are asking for.
> This way I can basicly settle the issue with both sides, and might
> actually up the replay value of the game. If people get sick of the
> classic game they can reconfigure the audio, monsters, etc.
>
>
>
> michael feir wrote:
>> By crossing that line, you'll completely change the game from what it was
>> meant to be. That's the trouble. When you make something original, you
>> have
>> no such restrictions. However, when you're doing a remake of a classic
>> game,
>> people like me who know something of the original game want to play that
>> game. By making large sweeping changes, you dilute the experience. I
>> probably would find an option to have random factors a lot of fun, but I
>> still want that classic experience overall. I'd still like Monty to be
>> the
>> genuine article that I can compare directly to what sighted people
>> played.
>> That's a big part of the reason why I attached so much importance to
>> James
>> completing the project. We'll have a game which is intuitively simple to
>> grasp that sighted people can compare to a game from their world.
>> It'll go a
>> long way to showing prospective developers that making things
>> accessible is
>> possible without changing them drastically from their original selves.
>>
>> I think that the full game will have replay value enough given that
>> enenies
>> can behave differently depending on the player's position. I asked James
>> about incorporating random elements since it initially seemed obvious
>> to me
>> that this would increase replay value. I didn't appreciate how much it
>> would
>> alter the overall game until he explained it to me.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>
>
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