Oh I guess I didn't know that large in XP meant a dozen or so.  I was 
picturing a huge corporation like Harris with projects that employed the skills of 
dozens upon dozens of developers, possibly on different continents.  Maybe that's a 
romantic notion and it doesn't even exist!

        If the scripters aren't listed as programmers, what are they listed as?  I'm 
sure the credit would stand out and be easily associated with programming.

On Tue, Oct 26, 2004 at 02:45:21PM -0000, jhrothjr wrote:
> 
> 
> --- In [EMAIL PROTECTED], Sean Gilbertson
> <[EMAIL PROTECTED]> wrote:
> > 
> >     "Modern video game endeavors are like movies, with casts of thousands."
> > 
> >     Super Mario 64 has three people listed as programmers, and two
> people listed as camera and "Mario face" programmers, respectively
> <http://www.mobygames.com/game/credits/p,9/gameId,3533/>. 
> Castlevania: Symphony of the Night had four people listed as
> programmers <http://www.mobygames.com/game/credits/p,6/gameId,3739/>.
> > 
> >     For Jak and Daxter, which is a large platform game with very good
> production values and pretty graphical and audio effects, the credits
> <http://www.mobygames.com/game/credits/gameId,6792/> list 48 people
> under "Created and Developed," which probably includes both design and
> programming.  The extras who voice the enemies are not going to be on
> the software team, so I think your statement is misleading.
> > 
> >     Perhaps similarly, while movies have "casts of thousands," there is
> usually one or several writers, and only one director.
> 
> This is a bit misleading. There are usually
> a small number of people working on the game
> engine, but most of the creatives are doing
> their own scripting, usually in either a
> custom designed language or something like
> Lua or Python.
> 
> Modern video game projects normally have
> development staffs in the two to five
> dozen range - only two or three of whom
> are "traditional" software developers. It's
> a different environment.
> 
> In any case, by "large" projects we normally
> mean projects of above about a dozen developers.
> "White Book" XP and to a large extent "Mailing
> List" XP exist in this space. If you want to
> go outside of it, you have to do some things
> differently, and there isn't, at this point
> in time, a good set of guidelines, backed by
> successful experiance, of exactly what you have
> to do.
> 
> John Roth
> 
> 
> 
> 
> 
> 
> 
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> 
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> 
> 
>  
> 
> 

-- 
Sean Gilbertson
IT Systems/Software Developer


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