Can XP really not tackle "large" projects?  How large is large?  It always 
amazes me that video games have like, two programmers.

        I don't know a lot about scrum, but I remember reading that scrum is general; 
it can be applied to any project (not just software development).

On Mon, Oct 25, 2004 at 10:55:24AM -0700, Phlip wrote:
> 
> Fabi?n(d2B) wrote:
> 
> > I am new in XP and i'm implementing a methodology of
> > work in my company
> > based on XP, wanted to know if he is applicable to
> > any type of projects...
> 
> Pure XP recommends minimizing documentation and
> minimizing team size. Those two fit together.
> Immediate conversations about a project, while coding,
> are much more efficient than paperwork.
> 
> This puts XP out of reach of large projects, and
> life-critical projects. The former might be two small
> projects in disguise, but the latter should go slower
> than XP permits.
> 
> To "start with XP", put your crew in one room, invite
> them to pair program and write tests, and ask them to
> create a new, working version every friday.
> 
> 
> =====
> Phlip
>   http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces
> 
> 
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-- 
Sean Gilbertson
IT Systems/Software Developer


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