Sean Gilbertson wrote:

>       Can XP really not tackle "large" projects?  How
> large is large?  It always amazes me that video
> games have like, two programmers.

Modern video game endeavors are like movies, with
casts of thousands.

>       I don't know a lot about scrum, but I remember
> reading that scrum is general; it can be applied to
> any project (not just software development).

Craig Larman's book has a great pattern that's too
stoopid to fail. He shows 5 teams in 1 week
iterations. In week 1, teams A and B synchronize their
releases. In week 2, C, D, & E synchronize. In week 3,
A-D synchronize. This rhythm of frequent partial
synchronizations drives the outermost product cycle.

A good name seems to be "disjoint iterations". (Just
don't use that name around one John Sarkela;)

=====
Phlip
  http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces


                
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