Sean Gilbertson wrote: > Can XP really not tackle "large" projects? How > large is large? It always amazes me that video > games have like, two programmers.
Modern video game endeavors are like movies, with casts of thousands. > I don't know a lot about scrum, but I remember > reading that scrum is general; it can be applied to > any project (not just software development). Craig Larman's book has a great pattern that's too stoopid to fail. He shows 5 teams in 1 week iterations. In week 1, teams A and B synchronize their releases. In week 2, C, D, & E synchronize. In week 3, A-D synchronize. This rhythm of frequent partial synchronizations drives the outermost product cycle. A good name seems to be "disjoint iterations". (Just don't use that name around one John Sarkela;) ===== Phlip http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces __________________________________ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail To Post a message, send it to: [EMAIL PROTECTED] To Unsubscribe, send a blank message to: [EMAIL PROTECTED] ad-free courtesy of objectmentor.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/extremeprogramming/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
