That's interesting.  Do you have any examples?

        Though when I look at the credits for Doom 3 and John Carmack isn't listed as 
a programmer (though he is listed as "technical director"), I become more skeptical, 
because you know that the engine for Doom 3 was most likely at least heavily optimized 
by him.

        <http://www.mobygames.com/game/credits/p,3/gameId,14320/>

On Tue, Oct 26, 2004 at 09:14:12PM -0700, Phlip wrote:
> 
> Sean Gilbertson wrote:
> 
> > So are you saying that these scripts are only for
> > motion capture, graphics and sound?
> 
> The role of "lead programmer" at a game shop has grown
> into a star industry. Lead programmers probably
> request "possessory credits" in their contracts. They
> write in their resumes how famous they are, and how
> big their fan base is.
> 
> All the crew backing them up, in many roles requiring
> many kinds of programming, don't get credit, following
> the general industry standard that companies own
> software and usually don't publish its authors names
> with it.
> 
> =====
> Phlip
>   http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces
> 
> 
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-- 
Sean Gilbertson
IT Systems/Software Developer


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