My 2 cents:
I guess that the key to making pay-as-you-play work with music or games or
anything might be to make the experience easier and more fun or valuable
than pirating it. Rather than taking the "batten down the hatches" approach.
Sound about right?
-Patrick

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Subject: Re: RE: Bleak future for videogamers?

Ah, but see, we must understand the reasoning behind why companies want to
move to a network based model.

It isn't to remove paper manuals.

It isn't to remove physical distribution.

It's to stop piracy.  This is the major, overriding reason why they want to
do this.

And what I'm saying is that it's pointless.  If executable code exists on my
machine, it's extractable.  And thus the whole reasoning why they want it to
attempt it falls apart.  Of course, the marketing people at Steam and
another similar companies are trying to convince executives at publishing
firms that, in fact, their system is "hackproof", when we all know that no
such system exists.

I mean, why bother with a closed architecture, if it has so many drawbacks
(no expandability, for one)?  Well, it's another link in the chain to stop
piracy.  Which, as we no, is futile because as long as PCs exist, there will
be a way to emulate such a device and to extract the contents of whatever.
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