To term it in economic terms, a user must feel that whatever they are paying for whatever service is in accordance with the value that the service is providing.

CDs have been declining because people have felt that the money they have been paying for them didn't justify the contents of the CD.

iTunes and such have been successful because now users could pick and choose singles for a low price that matches what they are willing to pay.

OTOH, console gaming has been pretty successful using their economic model for the past decade - 15 years.  People are willing to shell out $60 for a game.  So what value add am I going to get by getting my game online, for say, $55?  See, it's to protect the publisher's interests, not mine.  Luckily for us, the consumer will decide, and I think that any online service that tries that kind of thing is going to crash and burn.

----- Original Message -----
From: "Harkins, Patrick" <[EMAIL PROTECTED]>
Date: Monday, January 19, 2004 1:32 pm
Subject: RE: RE: Bleak future for videogamers?

> My 2 cents:
> I guess that the key to making pay-as-you-play work with music or
> games or
> anything might be to make the experience easier and more fun or
> valuablethan pirating it. Rather than taking the "batten down the
> hatches" approach.
> Sound about right?
> -Patrick
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [EMAIL PROTECTED]
> Subject: Re: RE: Bleak future for videogamers?
>
>
> Ah, but see, we must understand the reasoning behind why companies
> want to
> move to a network based model.
>
> It isn't to remove paper manuals.
>
> It isn't to remove physical distribution.
>
> It's to stop piracy.  This is the major, overriding reason why
> they want to
> do this.
>
> And what I'm saying is that it's pointless.  If executable code
> exists on my
> machine, it's extractable.  And thus the whole reasoning why they
> want it to
> attempt it falls apart.  Of course, the marketing people at Steam and
> another similar companies are trying to convince executives at
> publishingfirms that, in fact, their system is "hackproof", when
> we all know that no
> such system exists.
>
> I mean, why bother with a closed architecture, if it has so many
> drawbacks(no expandability, for one)?  Well, it's another link in
> the chain to stop
> piracy.  Which, as we no, is futile because as long as PCs exist,
> there will
> be a way to emulate such a device and to extract the contents of
> whatever.
>
>
>
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