Not as popular in total sales, perhaps. But keep in mind that games like
Deerhunter and Roller Coaster Tycoon outsell all other games. Crap games are
the highest in sales. That doesn't mean they're popular with gamers, just
that lots of people bought them either because they were cheap or because
they seemed "family friendly" (which = not fun).

People who actually like to play games like the XBox. And that's popularity
in my book.

It's also important to look at total sales figures vs. sales by market. The
XBox is highly popular in the US but apparently not as much in the critical
asian markets. There's a lot of debate about why, but size, titles, and the
fact that it's made by a US company are all cited as contributing factors.

-Kevin

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Monday, January 19, 2004 4:56 PM
Subject: Re: RE: Bleak future for videogamers?

> Seeing as how PS2's market is about 3 times the size of XBox, yeah, it's
not popular.
>
> ----- Original Message -----
> From: Bill Wheatley <[EMAIL PROTECTED]>
> Date: Monday, January 19, 2004 3:23 pm
> Subject: RE: Bleak future for videogamers?
>
> > xbox is not a popular console?? LOL whatever you say bud
> >
> >
> > --
> > Bill Wheatley
> > Senior Database Developer
> > eDiets.com, Inc.
> > (OTCBB: EDET)
> > 3801 W. Hillsboro Blvd.
> > Deerfield Beach, FL  33442
> > V: (954) 360-9022 ext. 159
> > F: (954) 360-9095
> > E: [EMAIL PROTECTED]
> > W:  <" target="l">http://www.ediets.com/> www.ediets.com
> >
> >
> >
> > -----Original Message-----
> > From: Kwang Suh [EMAIL PROTECTED]
> > Sent: Monday, January 19, 2004 10:22 AM
> > To: CF-Community
> > Subject: RE: Bleak future for videogamers?
> >
> >
> > The XBox is not a very popular console, and as such MS is grasping at
> > straws
> > trying to come up with ways to entice customers.
> >
> >
> > Steam will be down for at least three days after HL2 is released,
> > pissing
> > off a bunch of customers.  Steam will then go under after they realize
> > that
> > their bandwidth costs were much higher than they anticipated.
> >
> > -----Original Message-----
> > From: Angel Stewart [EMAIL PROTECTED]
> > Sent: January 19, 2004 8:12 AM
> > To: CF-Community
> > Subject: RE: Bleak future for videogamers?
> >
> > What do you think about Valve's attempts to deliver games via
> > streamingand a pay for play model?
> > The STEAM engine is designed to allow them to do just that.
> > You will be able to 'purchase' Half Life 2 over Steam and have the
> > gamestreamed to you in portions as you needed it.
> > Also, what effect do you think hardware Digital Rights Management will
> > have on how we purchase games?
> > Taking the consoles, specifically the Xbox, there does seem to be a
> > gradual testing of the market's acceptance of purchasing new or
> > expandedcomponents online, and generally having to play on Xbox
> > Live to extend
> > your gaming experience or to unlock certain things in the game you
> > bought.
> > The upcoming (maybe) Phantom is based on a completely Online model.
> > Where all the games,demos,previews etc. are streamed over
> > broadband to
> > the console.
> >
> > -Gel
> >
> > -----Original Message-----
> > From: Kwang Suh [EMAIL PROTECTED]
> >
> > 1. Get back to me in 10 years, when we'll still be buying software off
> > the
> > shelf.
> > 2. Might?  Ever heard of the Dreamcast, which was utterly destroyed
> > because
> > of rampant pirating?  Hackers just love a challenge...
> > 3. Why?  Because it uses PC parts?  Please.  The whole the success of
> > the PC
> > is precisely because it's open.  Remember the Amiga?  The TRS-80?  The
> > Commodore 64?  Atari ST?  Apple?  (ok, they're still around, with
> > their2%
> > market share).  All died because of their closed architecture - their
> > very
> > limited expandability, and limited availability of parts from one
> > manufacturer, and the requirement of software companies to port their
> > software to that platform's specific OS (which was expensive, and
> > eventually
> > not worth it).
> > Even if a whole bunch of manufacturers decide to implement a closed
> > architecture (which will never happen), other manufacturers will
> > appearthat
> > will offer an open architecture.
> > Another thing: internet bandwidth is expensive and will remain so
> > for a
> > long
> > time as telcoms still try to recoup costs from rewiring their
> > infrastructure.  It will remain much cheaper to press CD/DVDs and ship
> > them
> > to stores than to have customers download a 14 gig game.
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.559 / Virus Database: 351 - Release Date: 1/7/2004
> >  _____
> >  _____
> >
> >
> >
>
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