the most money.
Also, a friend of mine who works for EA says developing for the PS2 is a lot
harder than developing for the XBox.
-Kevin
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Monday, January 19, 2004 5:25 PM
Subject: Re: RE: Bleak future for videogamers?
> If I were a developer, I think I would stand the most chance of making
money by targeting a platform that had lots of users, which in the end is
really all that matters.
>
> ----- Original Message -----
> From: Kevin Graeme <[EMAIL PROTECTED]>
> Date: Monday, January 19, 2004 4:25 pm
> Subject: Re: RE: Bleak future for videogamers?
>
> > Not as popular in total sales, perhaps. But keep in mind that
> > games like
> > Deerhunter and Roller Coaster Tycoon outsell all other games. Crap
> > games are
> > the highest in sales. That doesn't mean they're popular with
> > gamers, just
> > that lots of people bought them either because they were cheap or
> > becausethey seemed "family friendly" (which = not fun).
> >
> > People who actually like to play games like the XBox. And that's
> > popularityin my book.
> >
> > It's also important to look at total sales figures vs. sales by
> > market. The
> > XBox is highly popular in the US but apparently not as much in the
> > criticalasian markets. There's a lot of debate about why, but
> > size, titles, and the
> > fact that it's made by a US company are all cited as contributing
> > factors.
> > -Kevin
> >
> >
> > ----- Original Message -----
> > From: <[EMAIL PROTECTED]>
> > To: "CF-Community" <[EMAIL PROTECTED]>
> > Sent: Monday, January 19, 2004 4:56 PM
> > Subject: Re: RE: Bleak future for videogamers?
> >
> >
> > > Seeing as how PS2's market is about 3 times the size of XBox,
> > yeah, it's
> > not popular.
> > >
> > > ----- Original Message -----
> > > From: Bill Wheatley <[EMAIL PROTECTED]>
> > > Date: Monday, January 19, 2004 3:23 pm
> > > Subject: RE: Bleak future for videogamers?
> > >
> > > > xbox is not a popular console?? LOL whatever you say bud
> > > >
> > > >
> > > > --
> > > > Bill Wheatley
> > > > Senior Database Developer
> > > > eDiets.com, Inc.
> > > > (OTCBB: EDET)
> > > > 3801 W. Hillsboro Blvd.
> > > > Deerfield Beach, FL 33442
> > > > V: (954) 360-9022 ext. 159
> > > > F: (954) 360-9095
> > > > E: [EMAIL PROTECTED]
> > > > W: <" target="l">" target="l">http://www.ediets.com/>
> > www.ediets.com> >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Kwang Suh [EMAIL PROTECTED]
> > > > Sent: Monday, January 19, 2004 10:22 AM
> > > > To: CF-Community
> > > > Subject: RE: Bleak future for videogamers?
> > > >
> > > >
> > > > The XBox is not a very popular console, and as such MS is
> > grasping at
> > > > straws
> > > > trying to come up with ways to entice customers.
> > > >
> > > >
> > > > Steam will be down for at least three days after HL2 is released,
> > > > pissing
> > > > off a bunch of customers. Steam will then go under after they
> > realize> > that
> > > > their bandwidth costs were much higher than they anticipated.
> > > >
> > > > -----Original Message-----
> > > > From: Angel Stewart [EMAIL PROTECTED]
> > > > Sent: January 19, 2004 8:12 AM
> > > > To: CF-Community
> > > > Subject: RE: Bleak future for videogamers?
> > > >
> > > > What do you think about Valve's attempts to deliver games via
> > > > streamingand a pay for play model?
> > > > The STEAM engine is designed to allow them to do just that.
> > > > You will be able to 'purchase' Half Life 2 over Steam and have the
> > > > gamestreamed to you in portions as you needed it.
> > > > Also, what effect do you think hardware Digital Rights
> > Management will
> > > > have on how we purchase games?
> > > > Taking the consoles, specifically the Xbox, there does seem to
> > be a
> > > > gradual testing of the market's acceptance of purchasing new or
> > > > expandedcomponents online, and generally having to play on Xbox
> > > > Live to extend
> > > > your gaming experience or to unlock certain things in the game you
> > > > bought.
> > > > The upcoming (maybe) Phantom is based on a completely Online
> > model.> > Where all the games,demos,previews etc. are streamed over
> > > > broadband to
> > > > the console.
> > > >
> > > > -Gel
> > > >
> > > > -----Original Message-----
> > > > From: Kwang Suh [EMAIL PROTECTED]
> > > >
> > > > 1. Get back to me in 10 years, when we'll still be buying
> > software off
> > > > the
> > > > shelf.
> > > > 2. Might? Ever heard of the Dreamcast, which was utterly
> > destroyed> > because
> > > > of rampant pirating? Hackers just love a challenge...
> > > > 3. Why? Because it uses PC parts? Please. The whole the
> > success of
> > > > the PC
> > > > is precisely because it's open. Remember the Amiga? The TRS-
> > 80? The
> > > > Commodore 64? Atari ST? Apple? (ok, they're still around, with
> > > > their2%
> > > > market share). All died because of their closed architecture -
> > their
> > > > very
> > > > limited expandability, and limited availability of parts from one
> > > > manufacturer, and the requirement of software companies to
> > port their
> > > > software to that platform's specific OS (which was expensive, and
> > > > eventually
> > > > not worth it).
> > > > Even if a whole bunch of manufacturers decide to implement a
> > closed> > architecture (which will never happen), other
> > manufacturers will
> > > > appearthat
> > > > will offer an open architecture.
> > > > Another thing: internet bandwidth is expensive and will remain so
> > > > for a
> > > > long
> > > > time as telcoms still try to recoup costs from rewiring their
> > > > infrastructure. It will remain much cheaper to press CD/DVDs
> > and ship
> > > > them
> > > > to stores than to have customers download a 14 gig game.
> > > >
> > > > ---
> > > > Outgoing mail is certified Virus Free.
> > > > Checked by AVG anti-virus system (http://www.grisoft.com).
> > > > Version: 6.0.559 / Virus Database: 351 - Release Date: 1/7/2004
> > > > _____
> > > > _____
> > > >
> > > >
> > > >
> > >
> >
>
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