----- Original Message -----
From: Bill Wheatley <[EMAIL PROTECTED]>
Date: Monday, January 19, 2004 3:23 pm
Subject: RE: Bleak future for videogamers?
> xbox is not a popular console?? LOL whatever you say bud
>
>
> --
> Bill Wheatley
> Senior Database Developer
> eDiets.com, Inc.
> (OTCBB: EDET)
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> E: [EMAIL PROTECTED]
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>
>
> -----Original Message-----
> From: Kwang Suh [EMAIL PROTECTED]
> Sent: Monday, January 19, 2004 10:22 AM
> To: CF-Community
> Subject: RE: Bleak future for videogamers?
>
>
> The XBox is not a very popular console, and as such MS is grasping at
> straws
> trying to come up with ways to entice customers.
>
>
> Steam will be down for at least three days after HL2 is released,
> pissing
> off a bunch of customers. Steam will then go under after they realize
> that
> their bandwidth costs were much higher than they anticipated.
>
> -----Original Message-----
> From: Angel Stewart [EMAIL PROTECTED]
> Sent: January 19, 2004 8:12 AM
> To: CF-Community
> Subject: RE: Bleak future for videogamers?
>
> What do you think about Valve's attempts to deliver games via
> streamingand a pay for play model?
> The STEAM engine is designed to allow them to do just that.
> You will be able to 'purchase' Half Life 2 over Steam and have the
> gamestreamed to you in portions as you needed it.
> Also, what effect do you think hardware Digital Rights Management will
> have on how we purchase games?
> Taking the consoles, specifically the Xbox, there does seem to be a
> gradual testing of the market's acceptance of purchasing new or
> expandedcomponents online, and generally having to play on Xbox
> Live to extend
> your gaming experience or to unlock certain things in the game you
> bought.
> The upcoming (maybe) Phantom is based on a completely Online model.
> Where all the games,demos,previews etc. are streamed over
> broadband to
> the console.
>
> -Gel
>
> -----Original Message-----
> From: Kwang Suh [EMAIL PROTECTED]
>
> 1. Get back to me in 10 years, when we'll still be buying software off
> the
> shelf.
> 2. Might? Ever heard of the Dreamcast, which was utterly destroyed
> because
> of rampant pirating? Hackers just love a challenge...
> 3. Why? Because it uses PC parts? Please. The whole the success of
> the PC
> is precisely because it's open. Remember the Amiga? The TRS-80? The
> Commodore 64? Atari ST? Apple? (ok, they're still around, with
> their2%
> market share). All died because of their closed architecture - their
> very
> limited expandability, and limited availability of parts from one
> manufacturer, and the requirement of software companies to port their
> software to that platform's specific OS (which was expensive, and
> eventually
> not worth it).
> Even if a whole bunch of manufacturers decide to implement a closed
> architecture (which will never happen), other manufacturers will
> appearthat
> will offer an open architecture.
> Another thing: internet bandwidth is expensive and will remain so
> for a
> long
> time as telcoms still try to recoup costs from rewiring their
> infrastructure. It will remain much cheaper to press CD/DVDs and ship
> them
> to stores than to have customers download a 14 gig game.
>
> ---
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