LoL...

 

I am cursing you already for pre-warning me J

 

Seriously though, Scott is right. Except he should have mentioned any
developer, and not just Coldfusion developers. I have some code that I have
to fix that I did not write and I can tell you by the time I am finished I
am either going to be bald or at the worst go gray.

 

Oh well the joys of the jobJ

 

 

 

From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf
Of Mark Ireland
Sent: Friday, 27 June 2008 7:06 PM
To: [email protected]
Subject: [cfaussie] Re: CFC Design Patterns

 

I think Scott's point is well made.

I am trying to skip the painful stages on the Developer (Object Warrior) ->.
. ... -> Developer path, by writing a simple, generic controller that is
useful for everything from the slightly-more-complex-than-usual job to the
way-more-complex-than-usual job. I only hope that whoever inherits it will
not curse me :-)

I am starting with conventions for the controller cfc name, preserving state
and using the idea that the existence of a variable means one thing and its
value (if any) means something more specific. 

  _____  

Date: Tue, 24 Jun 2008 21:04:01 -0700
From: [EMAIL PROTECTED]
To: [email protected]
Subject: [cfaussie] Re: CFC Design Patterns

Developers typically are pattern experts, they identify a problem and seek a
solution that conforms to a pattern that suites them. The more patterns you
absorb, dissect and recycle the more you continue to innovate and as such
the bar or baseline form where you once were has moved.

Ask any coldfusion developer on this list and get them to show you code they
wrote in 1998 vs. today and they'll throw statements like "oh yeah, it's
bad, but now I'm better" - some declare this the magic of "learning" or
"with age comes wisdom", yet what's really happened here?

Firstly each developer goes through this growth pattern, as once they can
separate the difference between "IS-A" and "HAS-A" they in turn begin to
appreciate the ideas associated with OO programming. I remember watching the
entire CF industry react to CF 5's existence, with guys like Sean Corfield
constantly pushing the various folks within the industry to embrace OO and
stop writing stupid solutions (thinking on it, Sean has done a lot for CF).

Once OO has been discovered, they eventually move onto Framework
appreciation stage. They typically will first road test someone else's code
or many of them, that is until they get weary of following behind someone's
tail lights and decide to write their own. "I could do this a little better
is what echoes through their minds..In that deep dark secret area.."

They begin to write, they'll most likely hand out or get their peers to use
it, but overall they still haven't discovered fully the design patterns
approach to frameworks (Methodology vs. Frameworks). That is until they
decide to research how Java folks do xyz or maybe even .NET (choose your own
muse). This is when the design patterns begin to creep into the
conversation, and before you know it they are reading Martin Fowlers J2EE
Design Patterns catalogue which is freely available online.

Now they have true religion. this is the scariest but most necessary part of
a developer's career. This is where they'll happily embrace the idea of
writing 115 Lines of Code to write Hello World, as in the end this is about
abstraction and separation of unnecessary tightly coupled objects or domains
for the greater good of that which is design patterns.

What was the problem being solved again? Who cares, did you not see how I
wrote this kickarse observer pattern in my collections/structs?

This is when the senior developer in the room needs to step up, assess the
situation and take the design pattern pup under his/her wing. It's time they
showed them the path to immortality, the path in which you daily use a
framework + design pattern but do so in a way that you don't think. As this
is when you eventually will lead into the path of learning the one
fundamental lesson of all.

The best code written is the code you don't write.

You may lose a job or two in the process of getting to this point, but
you'll eventually figure out fast that 115 lines of code may win you a prize
for pure OO solutions being delivered, but writing hello world in 2 lines
lets you ship faster. 

Developer (Object Warrior) -> Snr Developer (Framework Fan) -> Programming
Analyst (Design Pattern Zealot) -> Architect (Field Commander) -> Developer.

The cycle is brutal but necessary.

Still want to write a framework? 

 

On Thu, Jun 12, 2008 at 3:41 AM, Kevan Stannard <[EMAIL PROTECTED]>
wrote:


Hi Adam

Head First Design Patterns is a great book, but if you are quite new to OO
concepts then it may be a bit of a difficult read. The examples are in Java
so basic exposure to the language would certainly help. To get the most out
of it you should first have an understanding of OO concepts such as
inheritance, interfaces and abstract classes (and their syntax in Java).

You might also like to have a look at Brian Rinaldi's OO resource list.
There are a couple of presentations referenced there (Matt Woodward, Sean
Corfield) that might get you off to a good start.

http://www.remotesynthesis.com/blog/index.cfm/2006/7/18/Objects-and-Framewor
<http://www.remotesynthesis.com/blog/index.cfm/2006/7/18/Objects-and-Framewo
rks--the-Big-Resource-List> 
ks--the-Big-Resource-List



-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf
Of Adam Chapman
Sent: Thursday, 12 June 2008 3:47 PM
To: [email protected]
Subject: [cfaussie] CFC Design Patterns



Hi All,

I am looking at re-vamping the way I build cfcs and want to move to a
more OO approach.. I have recently started using coldspring and am after
pplz thoughts on their favoured design pattern and how best to organise
cfcs..

Any feedback or links appreciated..

Regards,
Adam Chapman

Portplus
www.portplus.com <http://www.portplus.com/> 
T: 03 9800 7777









-- 
Regards,
Scott Barnes
http://www.mossyblog.com 

 

  _____  

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