Hey, I'm working on a simple game as a cocos2d showcase where the player 
controls a spaceship.
As a nice effect, I want to add a particle system as a cloudy stream behind the 
spaceship and there I stumbled over a strange behavior.

The spaceship is a sprite, in its init() I add an instance of the Meteor 
particle system to it self as a child. It works, but there is the strange 
effect that two particle systems are emitted, one with the seemingly correct 
fire.png texture but also a second with the texture of the parent sprite, 
although I didn't change any properties except gravity, speed, size and angle.
You can find a snapshot of the effect here: 
http://imageshack.us/photo/my-images/857/badparticles.png/

So is this behavior correct or is there a bug? Could't find anything so far, 
that could explain this effect.

Thx! Max

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