Hey, I'm working on a simple game as a cocos2d showcase where the player controls a spaceship. As a nice effect, I want to add a particle system as a cloudy stream behind the spaceship and there I stumbled over a strange behavior.
The spaceship is a sprite, in its init() I add an instance of the Meteor particle system to it self as a child. It works, but there is the strange effect that two particle systems are emitted, one with the seemingly correct fire.png texture but also a second with the texture of the parent sprite, although I didn't change any properties except gravity, speed, size and angle. You can find a snapshot of the effect here: http://imageshack.us/photo/my-images/857/badparticles.png/ So is this behavior correct or is there a bug? Could't find anything so far, that could explain this effect. Thx! Max -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
