On Sat, Sep 17, 2011 at 5:46 PM, Ivo Fokkema <[email protected]> wrote:

> Hi,
>
> A somewhat old discussion, I know.


Don't worry, its fine.


> However, I ran into the exact same
> problems as the OP; the sprite image of the parent of the fireworks
> effect shows up in the fireworks particle stream itself.
>
> I do not use any tiles or scrollmanager in my code,


Could you describe your scene tree ? It can help to reduce the interactions
to watch.


> but I decided to
> run the test_tiles_1.py and test_tiles_2.py scripts as given in the
> previous message anyway, and I do see the artifacts there as well. I
> have used cocos2d 0.4.0 and 0.5rc0, with pyglet 1.1.2.
> However, I must note that the artifacts can be overlooked using the
> test_tiles_1.py and test_tiles_2.py scripts. I had increased the size
> of the fireworks effect particles there to 120 to clearly see the car
> sprite in the stream of particles.
>
> I would be very greatful if you could test these test scripts on your
> system with the fireworks particle size size set to 120 - if you still
> don't see the artifacts I will try to upgrade my pyglet.
>
> Thank you in advance,
>
> Ivo
>
>

Alright, with size 120.0 I could reproduce the issue. Details:
nvidia 6200 , old drivers
windows xp sp3
Python 2.6.1
numpy  1.3.0
pyglet 1.1.4
cocos 0.5rc0
test script: test_tiles_1.py
The defect was unnoticeable with the original size 20.0
Besides the unwanted car-particles there were other artifacts, looking as
small horizontal segments.

I opened issue 168
http://code.google.com/p/los-cocos/issues/detail?id=168
test script and screenshot attached in the issue.

I intend to confirm the issue on more modern hardware by Monday, when I will
be back home, and later investigate the issue.
It can take some time, I'm under a tight schedule till at least October 12.

--
claudio

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