Thank you for testing and confirming! On Sun, Sep 18, 2011 at 4:24 AM, claudio canepa <[email protected]> wrote:
> > > On Sat, Sep 17, 2011 at 5:46 PM, Ivo Fokkema <[email protected]>wrote: > >> Hi, >> >> A somewhat old discussion, I know. > > > Don't worry, its fine. > > >> However, I ran into the exact same >> problems as the OP; the sprite image of the parent of the fireworks >> effect shows up in the fireworks particle stream itself. >> >> I do not use any tiles or scrollmanager in my code, > > > Could you describe your scene tree ? It can help to reduce the interactions > to watch. > I'm not exactly sure how to describe this, but possibly like this? Director Scene Layer Sprite (game unit with subsprites for healthbar etc. this sprite moves, but does not rotate) Sprite (just for the image of the unit, which can rotate) Fireworks > but I decided to >> run the test_tiles_1.py and test_tiles_2.py scripts as given in the >> previous message anyway, and I do see the artifacts there as well. I >> have used cocos2d 0.4.0 and 0.5rc0, with pyglet 1.1.2. >> However, I must note that the artifacts can be overlooked using the >> test_tiles_1.py and test_tiles_2.py scripts. I had increased the size >> of the fireworks effect particles there to 120 to clearly see the car >> sprite in the stream of particles. >> >> I would be very greatful if you could test these test scripts on your >> system with the fireworks particle size size set to 120 - if you still >> don't see the artifacts I will try to upgrade my pyglet. >> >> Thank you in advance, >> >> Ivo >> >> > > Alright, with size 120.0 I could reproduce the issue. Details: > nvidia 6200 , old drivers > windows xp sp3 > Python 2.6.1 > numpy 1.3.0 > pyglet 1.1.4 > cocos 0.5rc0 > test script: test_tiles_1.py > The defect was unnoticeable with the original size 20.0 > Besides the unwanted car-particles there were other artifacts, looking as > small horizontal segments. > > I opened issue 168 > http://code.google.com/p/los-cocos/issues/detail?id=168 > test script and screenshot attached in the issue. > > I intend to confirm the issue on more modern hardware by Monday, when I > will be back home, and later investigate the issue. > It can take some time, I'm under a tight schedule till at least October 12. > No rush needed! I think I speak for everybody here when I say I'm very grateful for all your work here, and I will certainly not push you :) I have confirmed the issue also here at my work computer, Linux/Ubuntu 10.10 having an Intel 82Q963 Q965 graphics card, cocos2d o.5rc0, pyglet 1.1.2. I also see the horizontal black lines. At home I have Ubuntu 11.04 with an ATi card with new drivers. and I also remember seeing the horizontal black lines. So I guess it's not related to the graphics card... Thanks again! Ivo -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
