On Sun, Sep 25, 2011 at 7:43 PM, claudio canepa <[email protected]> wrote:

>
>
> On Mon, Sep 19, 2011 at 8:31 AM, Ivo Fokkema <[email protected]>wrote:
>
>>
>> I have confirmed the issue also here at my work computer, Linux/Ubuntu
>> 10.10 having an Intel 82Q963 Q965 graphics card, cocos2d o.5rc0, pyglet
>> 1.1.2. I also see the horizontal black lines. At home I have Ubuntu 11.04
>> with an ATi card with new drivers. and I also remember seeing the horizontal
>> black lines. So I guess it's not related to the graphics card...
>>
>> Thanks again!
>>
>> Ivo
>>
>
> I think the problem is:
> When the particle image is taken from pyglet.resource the image is into an
> atlas, thus the texture has extra images.
> But nowhere in the cocos particle code we set texture coords, so with
> enough size we see the extra images.
>
> It is not clear to me how to set texture coords for point sprites, need to
> look for some info on this.
>
> Workaround:
> In your ParticleSytem subclass use pyglet.image.load to get the image
> instead of pyglet resource, by example:
>
>
> class JetSteam( ParticleSystem ):
>     total_particles = 1000
>     # [snipped]
>
>     #workaround issue 168
>     from pyglet import image
>     pic = image.load('fire.png') # adjust the path !!!
>     texture = pic.get_texture()
>
> In the issue tracker ,
>
> http://code.google.com/p/los-cocos/issues/detail?id=168
>
> I uploaded the bugdemo scripts with the workaround applied (the ones named
> *_workaround.py )
> Would you mind to confirm if they look good in your platform ?
>
> And, thanks for the previous report.
>
> --
> claudio
>
>
>

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