On Tue, Sep 27, 2011 at 8:32 AM, Ivo Fokkema <[email protected]> wrote: [snipped] > > Perfect, that indeed fixes it! >
wo-hoo !!! > I also noticed another difference: the size of the particle is now actually > how it's set. I've opened the original fire.png (128px), scaled it down to > 120px and then measured the cloud: should be about 95 pixels. In the > workaround code, this is the case. However, in the original code that had > the sprite showing up also, the cloud was only 45 pixels on the screen. > Good catch. > So this workaround fixed two bugs :) > Actually it can fix a third defect : if in the original bugdemo the z for particles is changed from -1 to 1 (thus moving the particles over the car) no particle is seen. After the workaround both z work as expected. Thanks for your testing ! -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
