On Tue, Sep 27, 2011 at 8:32 AM, Ivo Fokkema <[email protected]> wrote:
[snipped]
>
> Perfect, that indeed fixes it!
>

wo-hoo !!!


> I also noticed another difference: the size of the particle is now actually
> how it's set. I've opened the original fire.png (128px), scaled it down to
> 120px and then measured the cloud: should be about 95 pixels. In the
> workaround code, this is the case. However, in the original code that had
> the sprite showing up also, the cloud was only 45 pixels on the screen.
>

Good catch.


> So this workaround fixed two bugs :)
>

Actually it can fix a third defect : if in the original bugdemo the z for
particles is changed from -1 to 1 (thus moving the particles over the car)
no particle is seen. After the workaround both z  work as expected.

Thanks for your testing !

--
claudio

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