On Wed, Jun 1, 2011 at 6:02 AM, Markus Paunger <[email protected]>wrote:

> Hey, I'm working on a simple game as a cocos2d showcase where the player
> controls a spaceship.
> As a nice effect, I want to add a particle system as a cloudy stream behind
> the spaceship and there I stumbled over a strange behavior.
>
> The spaceship is a sprite, in its init() I add an instance of the Meteor
> particle system to it self as a child. It works, but there is the strange
> effect that two particle systems are emitted, one with the seemingly correct
> fire.png texture but also a second with the texture of the parent sprite,
> although I didn't change any properties except gravity, speed, size and
> angle.
> You can find a snapshot of the effect here:
> http://imageshack.us/photo/my-images/857/badparticles.png/
>
> So is this behavior correct or is there a bug? Could't find anything so
> far, that could explain this effect.
>
> Thx! Max
>
>


I would say thats not expected behavior.

Not knowing details about your code I guess it can be some issue with
batchs, be it cocos, pyglet or your code.

Could you provide a code sample showing this defect ? That would help to
know the why.

Also, as a workaround, you can try to reverse the parent-child relationship,
making the meteor the parent and the sprite the child.

 --
claudio

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