I am sure you already know this, but you are full of awesome.

That is exactly the behavior I am looking for. Just need to adapt the
code now

Thanks,
andy

On Oct 2, 9:16 pm, claudio canepa <[email protected]> wrote:
> On Sun, Oct 2, 2011 at 5:36 PM, Andy <[email protected]> wrote:
> > I want to zoom around my cursor location. I can get the mouse
> > information and convert it into layer coordinates, so that is not a
> > problem.
>
> > Given a world coordinate, how do I scale around that point? My
> > understanding is that scaling happens around the transform_anchor, and
> > zooming will happen around the transform_anchor of my scrolling
> > manager. But when ever I move the transform_anchor, I think it takes
> > all my sprites with it.
>
> > How do I go about scaling around a given point?
>
> > Thanks,
> > Andy
>
> We have an editor  that zooms around the mouse pointer, I think the zoom
> code there can be near to what you want.
>
> You can see the editor code 
> athttp://code.google.com/p/los-cocos/source/browse/branches/protoeditor...
>
> Look at lines 413 - 440 , they handle the zoom.
>
> Protoeditor is work in progress, not ready to use as editor, but if if you
> want to see  how the zoom looks you must checkout the branch and launch from
> samples/runner/start_editor.py
>
> I'm very short on time so I will not expand about the code, feel free to ask
> for clarification.
>
> --
> claudio

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