I am looking at Protoeditor, I think I have it mostly figured out,
but...

What is this restricted_fx variable that is called from an instance of
cocos.layer.Scrolling_Manager().

My scroller doesn't have that variable, and I think faking it is
breaking things.

Thanks,
Andy

On Oct 3, 5:07 pm, Andy <[email protected]> wrote:
> I am sure you already know this, but you are full of awesome.
>
> That is exactly the behavior I am looking for. Just need to adapt the
> code now
>
> Thanks,
> andy
>
> On Oct 2, 9:16 pm, claudio canepa <[email protected]> wrote:
>
>
>
>
>
>
>
> > On Sun, Oct 2, 2011 at 5:36 PM, Andy <[email protected]> wrote:
> > > I want to zoom around my cursor location. I can get the mouse
> > > information and convert it into layer coordinates, so that is not a
> > > problem.
>
> > > Given a world coordinate, how do I scale around that point? My
> > > understanding is that scaling happens around the transform_anchor, and
> > > zooming will happen around the transform_anchor of my scrolling
> > > manager. But when ever I move the transform_anchor, I think it takes
> > > all my sprites with it.
>
> > > How do I go about scaling around a given point?
>
> > > Thanks,
> > > Andy
>
> > We have an editor  that zooms around the mouse pointer, I think the zoom
> > code there can be near to what you want.
>
> > You can see the editor code 
> > athttp://code.google.com/p/los-cocos/source/browse/branches/protoeditor...
>
> > Look at lines 413 - 440 , they handle the zoom.
>
> > Protoeditor is work in progress, not ready to use as editor, but if if you
> > want to see  how the zoom looks you must checkout the branch and launch from
> > samples/runner/start_editor.py
>
> > I'm very short on time so I will not expand about the code, feel free to ask
> > for clarification.
>
> > --
> > claudio

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