On Tue, Oct 4, 2011 at 1:30 AM, Andy <[email protected]> wrote:
> Hey, thanks for your time. > > I upgraded to .5rc0 and verified: > >>> import cocos > >>> print cocos.__version__ > 0.5rc0 > > but I am still running into this problem. It creates the screen just > fine but the moment that it updates mouse position, Bam: > File "viewr.py", line 231, in update_view_bounds > scx , scy = > world_to_screen(scroller.restricted_fx,scroller.restricted_fy) > AttributeError: 'ScrollingManager' object has no attribute > 'restricted_fx' > > I delved into the library and I do indeed see a self.restricted_fx in > ScrollingManager, but it is only referenced inside of set_focus, and > it does not call set_focus after until after it looks up > restricted_fx. Am I missing an init step? > > Thanks, > Andy > > The editor initializes some variables at __init__ and at on_enter. Probably calls set_focus. Or you can call set_focus right after instantiating a ScrollerManager. -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
