Cool. I imagine my app will be extremely stressful to the js port. On Monday, March 15, 2021 at 7:34:11 PM UTC-7 Shai Almog wrote:
> You would be able to build a desktop jar. Not the full Mac/Windows > installer build. > As a separate thing we plan to let everyone build a preview version of the > JavaScript build. This wouldn't be licensed for redistribution and would > have a watermark but you'd be able to see the results. > > On Monday, March 15, 2021 at 8:36:17 AM UTC+2 [email protected] wrote: > >> Thanks, I’ll be watching. Are there any changes in the availability of >> desktop and JavaScript builds? >> >> On Sunday, March 14, 2021 at 7:11:33 PM UTC-7 Shai Almog wrote: >> >>> I specifically wrote that we made it simpler in the upcoming maven >>> build. You would be able to convert your ant project to maven and it would >>> be easier to use Codename One without the build servers in that case. >>> >>> On Sunday, March 14, 2021 at 8:56:27 PM UTC+2 [email protected] wrote: >>> >>>> I haven't tried the exercise for android, but for IOS I had to study >>>> your source code and cobble together >>>> a very obscure invocation of the code generator. If it were friendly, >>>> there would be a "generate source code for Android" >>>> option, right beside the "send build" option. >>>> >>>> Of course, I'm disappointed that codename1 isn't arranged specifically >>>> for my benefit, but I understand >>>> your need to have a viable business. >>>> >>>> On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote: >>>> >>>>> Did you read what I said? >>>>> Going from the generated sources to the finished version isn't too >>>>> hard. You just open them in xcode or in Android Studio and press Play. >>>>> >>>>> On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] >>>>> wrote: >>>>> >>>>>> It's true you "can" build, but there's no decent interface to do so, >>>>>> and there's no script to go from >>>>>> producing the sources to a finished apk. Your build servers are very >>>>>> convenient, but you don't >>>>>> make that functionality available standalone. >>>>>> >>>>>> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote: >>>>>> >>>>>>> You can use the source code to build and always could. Apps like our >>>>>>> Uber clone etc. fit well under the 1mb base limit before the increase >>>>>>> we >>>>>>> did a couple of years ago. >>>>>>> Also the new Maven build will make building offline easier in the >>>>>>> free tier. It will also include a partial desktop target (jar >>>>>>> executable) >>>>>>> not the full installer we have in the server based build which is more >>>>>>> challenging but pretty much enough for that. >>>>>>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] >>>>>>> wrote: >>>>>>> >>>>>>>> I think you overestimate the utility of the free tier; and your >>>>>>>> partition of capabilities into the >>>>>>>> basic and premium tiers is barely tolerable. I'd love to make more >>>>>>>> use of codename1 and >>>>>>>> less use of your build servers if you made that possible: but you >>>>>>>> have boxed desktop, javascript, >>>>>>>> and offline builds into premium pricing tiers. >>>>>>>> >>>>>>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote: >>>>>>>> >>>>>>>>> Do you mean the Xamarin one? >>>>>>>>> That's not an emulator/simulator. Anyway, we don't have plans for >>>>>>>>> that flow and don't have the resources to pick it up. >>>>>>>>> >>>>>>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote: >>>>>>>>> >>>>>>>>>> Update: >>>>>>>>>> please also read my previous post and the new thread >>>>>>>>>> About the "Send build to iOS Simulator" choice (google.com) >>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha >>>>>>>>>> scritto: >>>>>>>>>> >>>>>>>>>>> As you can read in the above comments, I clearly said that a >>>>>>>>>>> Microsoft iOS simulator is available >>>>>>>>>>> where I think it is possible to load and run the .app file as it >>>>>>>>>>> is on the Mac and the iOS simulator. >>>>>>>>>>> >>>>>>>>>>> Regards >>>>>>>>>>> >>>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog >>>>>>>>>>> ha scritto: >>>>>>>>>>> >>>>>>>>>>>> How would you run the iOS simulator without a Mac? >>>>>>>>>>>> What's the purpose of doing this? >>>>>>>>>>>> You have include source which lets you run in the iOS simulator >>>>>>>>>>>> and debug there: >>>>>>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html >>>>>>>>>>>> >>>>>>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Yes it is not the original question but >>>>>>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS >>>>>>>>>>>>> simulator". >>>>>>>>>>>>> It's matter of having a new command-line compilation script >>>>>>>>>>>>> and let the user download the product that is compatible with the >>>>>>>>>>>>> iOS >>>>>>>>>>>>> simulators. >>>>>>>>>>>>> Regards >>>>>>>>>>>>> >>>>>>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog >>>>>>>>>>>>> ha scritto: >>>>>>>>>>>>> >>>>>>>>>>>>>> iOS simulator is a completely different target and an x86 >>>>>>>>>>>>>> platform. I don't understand what you're trying to do. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Ok the ipa is a zip of an app. >>>>>>>>>>>>>>> Now let's deal with what I asked: >>>>>>>>>>>>>>> Is it possible that inside it there is an .app file, >>>>>>>>>>>>>>> that is >>>>>>>>>>>>>>> that kind of file that is runnable inside the iOS simulators >>>>>>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator >>>>>>>>>>>>>>> (Windows)? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> It is not important that the .app file is inside the ipa. >>>>>>>>>>>>>>> I think that a different command on your Mac server can >>>>>>>>>>>>>>> produce it and make the downloading possible from the >>>>>>>>>>>>>>> dashboard. >>>>>>>>>>>>>>> the same that is now for the ipa file. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I know that your paid accounts are different from free ones >>>>>>>>>>>>>>> but >>>>>>>>>>>>>>> in this case it's not like having the XCode project >>>>>>>>>>>>>>> instead >>>>>>>>>>>>>>> it is just having >>>>>>>>>>>>>>> a file that can be loaded into an iOS simulator. >>>>>>>>>>>>>>> Instead of running on a physical device or an emulator. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog >>>>>>>>>>>>>>> ha scritto: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> The ipa is a zip of an app >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a >>>>>>>>>>>>>>>>> zip file that contains >>>>>>>>>>>>>>>>> also an .app file, so that it can be extracted and tested >>>>>>>>>>>>>>>>> on a simulator. >>>>>>>>>>>>>>>>> Is it the case for CodenameOne builds too? >>>>>>>>>>>>>>>>> If not, could it be in the immediate future? >>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai >>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like >>>>>>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both >>>>>>>>>>>>>>>>>> are semantically the same. We produce an ipa that would work >>>>>>>>>>>>>>>>>> with perfector >>>>>>>>>>>>>>>>>> etc. and should work with anything that runs iOS. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it >>>>>>>>>>>>>>>>>>> seems that some of those applications are true emulators. >>>>>>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode >>>>>>>>>>>>>>>>>>> bundles .app, and maybe it can run any iOS app. >>>>>>>>>>>>>>>>>>> Now I want to further read that article but it would be >>>>>>>>>>>>>>>>>>> interesting to hear from you about the emulators from a >>>>>>>>>>>>>>>>>>> technical >>>>>>>>>>>>>>>>>>> perspective, for examples if the iOS builds from >>>>>>>>>>>>>>>>>>> CodenameOne server can run >>>>>>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created >>>>>>>>>>>>>>>>>>> also as the >>>>>>>>>>>>>>>>>>> build process output to take advantage of similar products. >>>>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai >>>>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> That link is a SEO spam article that just writes >>>>>>>>>>>>>>>>>>>> nonsense to get clicks for specific keywords. I'm >>>>>>>>>>>>>>>>>>>> unfamiliar with most of >>>>>>>>>>>>>>>>>>>> those things but those I'm familiar with aren't emulators. >>>>>>>>>>>>>>>>>>>> E.g. the xamarin >>>>>>>>>>>>>>>>>>>> tool isn't an emulator. They have a tool where you can >>>>>>>>>>>>>>>>>>>> have a Mac in your >>>>>>>>>>>>>>>>>>>> office and then effectively debug on it with the simulator >>>>>>>>>>>>>>>>>>>> and remote >>>>>>>>>>>>>>>>>>>> screen mirroring. There are a lot of solutions like that >>>>>>>>>>>>>>>>>>>> out there that >>>>>>>>>>>>>>>>>>>> even have hosted physical devices in the cloud you can >>>>>>>>>>>>>>>>>>>> debug/test with. >>>>>>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music >>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> @Shai Almog >>>>>>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the >>>>>>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am >>>>>>>>>>>>>>>>>>>>> asking. >>>>>>>>>>>>>>>>>>>>> Please consider this page (I found other ones in >>>>>>>>>>>>>>>>>>>>> search results in fact) which talks about iOS emulators >>>>>>>>>>>>>>>>>>>>> on Windows: >>>>>>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>>>>>>>>>>>>>> (connectivasystems.com) >>>>>>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> @Dave Dyer >>>>>>>>>>>>>>>>>>>>> I just want to test the functionality of my >>>>>>>>>>>>>>>>>>>>> CodenameOne app on a reasonably reliable emulator, not >>>>>>>>>>>>>>>>>>>>> performance or >>>>>>>>>>>>>>>>>>>>> debugging or special features, just cross-platform. >>>>>>>>>>>>>>>>>>>>> For example I could check the mouse events capture in >>>>>>>>>>>>>>>>>>>>> the CEF BrowserComponent. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I have the possibility to test on a real device but >>>>>>>>>>>>>>>>>>>>> via another tester, I would like to test on other Apple >>>>>>>>>>>>>>>>>>>>> models too, and, >>>>>>>>>>>>>>>>>>>>> finally, doing it myself is certainly better. >>>>>>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 >>>>>>>>>>>>>>>>>>>>> Shai Almog ha scritto: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might >>>>>>>>>>>>>>>>>>>>>> have changed. If you have something in English that >>>>>>>>>>>>>>>>>>>>>> might be interesting >>>>>>>>>>>>>>>>>>>>>> but only as general knowledge. >>>>>>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A >>>>>>>>>>>>>>>>>>>>>> device is a must have expense for these things. That's >>>>>>>>>>>>>>>>>>>>>> true for Android too >>>>>>>>>>>>>>>>>>>>>> which does have an emulator. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 >>>>>>>>>>>>>>>>>>>>>> [email protected] wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than >>>>>>>>>>>>>>>>>>>>>>> debugging, I don't think emulators can >>>>>>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware. Ordinary >>>>>>>>>>>>>>>>>>>>>>> debugging works pretty well >>>>>>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging >>>>>>>>>>>>>>>>>>>>>>> of mysterious crashes, it works >>>>>>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the >>>>>>>>>>>>>>>>>>>>>>> emulator built into xcode >>>>>>>>>>>>>>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 >>>>>>>>>>>>>>>>>>>>>>> P5music wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be >>>>>>>>>>>>>>>>>>>>>>>> done with iOS simulator and I stumbled upon the >>>>>>>>>>>>>>>>>>>>>>>> concept of iOS emulators, >>>>>>>>>>>>>>>>>>>>>>>> that they exist as far as I understand, also for >>>>>>>>>>>>>>>>>>>>>>>> Windows. >>>>>>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it >>>>>>>>>>>>>>>>>>>>>>>> seems: >>>>>>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - >>>>>>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs >>>>>>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and >>>>>>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, >>>>>>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about >>>>>>>>>>>>>>>>>>>>>>>> that >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by >>>>>>>>>>>>>>>>>>>>>>>> CodenamenOne servers. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Thanks in advance >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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