Cool.  I imagine my app will be extremely stressful to the js port.

On Monday, March 15, 2021 at 7:34:11 PM UTC-7 Shai Almog wrote:

> You would be able to build a desktop jar. Not the full Mac/Windows 
> installer build.
> As a separate thing we plan to let everyone build a preview version of the 
> JavaScript build. This wouldn't be licensed for redistribution and would 
> have a watermark but you'd be able to see the results.
>
> On Monday, March 15, 2021 at 8:36:17 AM UTC+2 [email protected] wrote:
>
>> Thanks, I’ll be watching.  Are there any changes in the availability of 
>> desktop and JavaScript builds?
>>
>> On Sunday, March 14, 2021 at 7:11:33 PM UTC-7 Shai Almog wrote:
>>
>>> I specifically wrote that we made it simpler in the upcoming maven 
>>> build. You would be able to convert your ant project to maven and it would 
>>> be easier to use Codename One without the build servers in that case. 
>>>
>>> On Sunday, March 14, 2021 at 8:56:27 PM UTC+2 [email protected] wrote:
>>>
>>>> I haven't tried the exercise for android, but for IOS I had to study 
>>>> your source code and cobble together 
>>>> a very obscure invocation of the code generator.  If it were friendly, 
>>>> there would be a "generate source code for Android"
>>>> option, right beside the "send build" option.
>>>>
>>>> Of course, I'm disappointed that codename1 isn't arranged specifically 
>>>> for my benefit, but I understand
>>>> your need to have a viable business.
>>>>
>>>> On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote:
>>>>
>>>>> Did you read what I said?
>>>>> Going from the generated sources to the finished version isn't too 
>>>>> hard. You just open them in xcode or in Android Studio and press Play.
>>>>>
>>>>> On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] 
>>>>> wrote:
>>>>>
>>>>>> It's true you "can" build, but there's no decent interface to do so, 
>>>>>> and there's no script to go from
>>>>>> producing the sources to a finished apk.  Your build servers are very 
>>>>>> convenient, but you don't
>>>>>> make that functionality available standalone.
>>>>>>
>>>>>> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote:
>>>>>>
>>>>>>> You can use the source code to build and always could. Apps like our 
>>>>>>> Uber clone etc. fit well under the 1mb base limit before the increase 
>>>>>>> we 
>>>>>>> did a couple of years ago.
>>>>>>> Also the new Maven build will make building offline easier in the 
>>>>>>> free tier. It will also include a partial desktop target (jar 
>>>>>>> executable) 
>>>>>>> not the full installer we have in the server based build which is more 
>>>>>>> challenging but pretty much enough for that.
>>>>>>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] 
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I think you overestimate the utility of the free tier; and your 
>>>>>>>> partition of capabilities into the
>>>>>>>> basic and premium tiers is barely tolerable.  I'd love to make more 
>>>>>>>> use of codename1 and
>>>>>>>> less use of your build servers if you made that possible: but you 
>>>>>>>> have boxed desktop, javascript,
>>>>>>>> and offline builds into premium pricing tiers.
>>>>>>>>
>>>>>>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote:
>>>>>>>>
>>>>>>>>> Do you mean the Xamarin one?
>>>>>>>>> That's not an emulator/simulator. Anyway, we don't have plans for 
>>>>>>>>> that flow and don't have the resources to pick it up.
>>>>>>>>>
>>>>>>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote:
>>>>>>>>>
>>>>>>>>>> Update:
>>>>>>>>>> please also read my previous post and the new thread
>>>>>>>>>> About the "Send build to iOS Simulator" choice (google.com) 
>>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha 
>>>>>>>>>> scritto:
>>>>>>>>>>
>>>>>>>>>>> As you can read in the above comments, I clearly said that a 
>>>>>>>>>>> Microsoft iOS simulator is available
>>>>>>>>>>> where I think it is possible to load and run the .app file as it 
>>>>>>>>>>> is on the Mac and the iOS simulator.
>>>>>>>>>>>
>>>>>>>>>>> Regards
>>>>>>>>>>>
>>>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog 
>>>>>>>>>>> ha scritto:
>>>>>>>>>>>
>>>>>>>>>>>> How would you run the iOS simulator without a Mac?
>>>>>>>>>>>> What's the purpose of doing this?
>>>>>>>>>>>> You have include source which lets you run in the iOS simulator 
>>>>>>>>>>>> and debug there: 
>>>>>>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
>>>>>>>>>>>>
>>>>>>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Yes it is not the original question but
>>>>>>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS 
>>>>>>>>>>>>> simulator".
>>>>>>>>>>>>> It's matter of having a new command-line compilation script 
>>>>>>>>>>>>> and let the user download the product that is compatible with the 
>>>>>>>>>>>>> iOS 
>>>>>>>>>>>>> simulators.
>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>
>>>>>>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog 
>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> iOS simulator is a completely different target and an x86 
>>>>>>>>>>>>>> platform. I don't understand what you're trying to do.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Ok the ipa is a zip of an app.
>>>>>>>>>>>>>>> Now let's deal with what I asked:
>>>>>>>>>>>>>>> Is it possible that inside it there is an .app file,
>>>>>>>>>>>>>>> that is
>>>>>>>>>>>>>>> that kind of file that is runnable inside the iOS simulators
>>>>>>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator 
>>>>>>>>>>>>>>> (Windows)?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It is not important that the .app file is inside the ipa.
>>>>>>>>>>>>>>> I think that a different command on your Mac server can 
>>>>>>>>>>>>>>> produce it and make the downloading possible from the 
>>>>>>>>>>>>>>> dashboard. 
>>>>>>>>>>>>>>> the same that is now for the ipa file.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I know that your paid accounts are different from free ones
>>>>>>>>>>>>>>> but
>>>>>>>>>>>>>>> in this case it's not like having the XCode project
>>>>>>>>>>>>>>> instead 
>>>>>>>>>>>>>>> it is just having
>>>>>>>>>>>>>>> a file that can be loaded into an iOS simulator.
>>>>>>>>>>>>>>> Instead of running on a physical device or an emulator.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog 
>>>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> The ipa is a zip of an app
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a 
>>>>>>>>>>>>>>>>> zip file that contains
>>>>>>>>>>>>>>>>> also an .app file, so that it can be extracted and tested 
>>>>>>>>>>>>>>>>> on a simulator.
>>>>>>>>>>>>>>>>> Is it the case for CodenameOne builds too?
>>>>>>>>>>>>>>>>> If not, could it be in the immediate future?
>>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai 
>>>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both 
>>>>>>>>>>>>>>>>>> are semantically the same. We produce an ipa that would work 
>>>>>>>>>>>>>>>>>> with perfector 
>>>>>>>>>>>>>>>>>> etc. and should work with anything that runs iOS.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music 
>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it 
>>>>>>>>>>>>>>>>>>> seems that some of those applications are true emulators.
>>>>>>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode 
>>>>>>>>>>>>>>>>>>> bundles .app, and maybe it can run any iOS app.
>>>>>>>>>>>>>>>>>>> Now I want to further read that article but it would be 
>>>>>>>>>>>>>>>>>>> interesting to hear from you about the emulators from a 
>>>>>>>>>>>>>>>>>>> technical 
>>>>>>>>>>>>>>>>>>> perspective, for examples if the iOS builds from 
>>>>>>>>>>>>>>>>>>> CodenameOne server can run 
>>>>>>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created 
>>>>>>>>>>>>>>>>>>> also as the 
>>>>>>>>>>>>>>>>>>> build process output to take advantage of similar products.
>>>>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai 
>>>>>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> That link is a SEO spam article that just writes 
>>>>>>>>>>>>>>>>>>>> nonsense to get clicks for specific keywords. I'm 
>>>>>>>>>>>>>>>>>>>> unfamiliar with most of 
>>>>>>>>>>>>>>>>>>>> those things but those I'm familiar with aren't emulators. 
>>>>>>>>>>>>>>>>>>>> E.g. the xamarin 
>>>>>>>>>>>>>>>>>>>> tool isn't an emulator. They have a tool where you can 
>>>>>>>>>>>>>>>>>>>> have a Mac in your 
>>>>>>>>>>>>>>>>>>>> office and then effectively debug on it with the simulator 
>>>>>>>>>>>>>>>>>>>> and remote 
>>>>>>>>>>>>>>>>>>>> screen mirroring. There are a lot of solutions like that 
>>>>>>>>>>>>>>>>>>>> out there that 
>>>>>>>>>>>>>>>>>>>> even have hosted physical devices in the cloud you can 
>>>>>>>>>>>>>>>>>>>> debug/test with. 
>>>>>>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music 
>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> @Shai Almog
>>>>>>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the 
>>>>>>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am 
>>>>>>>>>>>>>>>>>>>>> asking.
>>>>>>>>>>>>>>>>>>>>> Please consider this page (I found other ones in 
>>>>>>>>>>>>>>>>>>>>> search results in fact) which talks about iOS emulators 
>>>>>>>>>>>>>>>>>>>>> on Windows:
>>>>>>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>>>>>>>>>>>>>> (connectivasystems.com) 
>>>>>>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>
>>>>>>>>>>>>>>>>>>>>>   
>>>>>>>>>>>>>>>>>>>>> @Dave Dyer 
>>>>>>>>>>>>>>>>>>>>> I just want to test the functionality of my 
>>>>>>>>>>>>>>>>>>>>> CodenameOne app on a reasonably reliable emulator, not 
>>>>>>>>>>>>>>>>>>>>> performance or 
>>>>>>>>>>>>>>>>>>>>> debugging or special features, just cross-platform.
>>>>>>>>>>>>>>>>>>>>> For example I could check the mouse events capture in 
>>>>>>>>>>>>>>>>>>>>> the CEF BrowserComponent.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I have the possibility to test on a real device but 
>>>>>>>>>>>>>>>>>>>>> via another tester, I would like to test on other Apple 
>>>>>>>>>>>>>>>>>>>>> models too, and, 
>>>>>>>>>>>>>>>>>>>>> finally, doing it myself is certainly better.
>>>>>>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 
>>>>>>>>>>>>>>>>>>>>> Shai Almog ha scritto:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might 
>>>>>>>>>>>>>>>>>>>>>> have changed. If you have something in English that 
>>>>>>>>>>>>>>>>>>>>>> might be interesting 
>>>>>>>>>>>>>>>>>>>>>> but only as general knowledge.
>>>>>>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A 
>>>>>>>>>>>>>>>>>>>>>> device is a must have expense for these things. That's 
>>>>>>>>>>>>>>>>>>>>>> true for Android too 
>>>>>>>>>>>>>>>>>>>>>> which does have an emulator.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 
>>>>>>>>>>>>>>>>>>>>>> [email protected] wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than 
>>>>>>>>>>>>>>>>>>>>>>> debugging, I don't think emulators can
>>>>>>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary 
>>>>>>>>>>>>>>>>>>>>>>> debugging works pretty well
>>>>>>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging 
>>>>>>>>>>>>>>>>>>>>>>> of mysterious crashes, it works
>>>>>>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the 
>>>>>>>>>>>>>>>>>>>>>>> emulator built into xcode 
>>>>>>>>>>>>>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 
>>>>>>>>>>>>>>>>>>>>>>> P5music wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be 
>>>>>>>>>>>>>>>>>>>>>>>> done with iOS simulator and I stumbled upon the 
>>>>>>>>>>>>>>>>>>>>>>>> concept of iOS emulators, 
>>>>>>>>>>>>>>>>>>>>>>>> that they exist as far as I understand, also for 
>>>>>>>>>>>>>>>>>>>>>>>> Windows.
>>>>>>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it 
>>>>>>>>>>>>>>>>>>>>>>>> seems:
>>>>>>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - 
>>>>>>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs 
>>>>>>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and 
>>>>>>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, 
>>>>>>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about 
>>>>>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by 
>>>>>>>>>>>>>>>>>>>>>>>> CodenamenOne servers.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>

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