Thanks, I’ll be watching. Are there any changes in the availability of desktop and JavaScript builds?
On Sunday, March 14, 2021 at 7:11:33 PM UTC-7 Shai Almog wrote: > I specifically wrote that we made it simpler in the upcoming maven build. > You would be able to convert your ant project to maven and it would be > easier to use Codename One without the build servers in that case. > > On Sunday, March 14, 2021 at 8:56:27 PM UTC+2 [email protected] wrote: > >> I haven't tried the exercise for android, but for IOS I had to study your >> source code and cobble together >> a very obscure invocation of the code generator. If it were friendly, >> there would be a "generate source code for Android" >> option, right beside the "send build" option. >> >> Of course, I'm disappointed that codename1 isn't arranged specifically >> for my benefit, but I understand >> your need to have a viable business. >> >> On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote: >> >>> Did you read what I said? >>> Going from the generated sources to the finished version isn't too hard. >>> You just open them in xcode or in Android Studio and press Play. >>> >>> On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] >>> wrote: >>> >>>> It's true you "can" build, but there's no decent interface to do so, >>>> and there's no script to go from >>>> producing the sources to a finished apk. Your build servers are very >>>> convenient, but you don't >>>> make that functionality available standalone. >>>> >>>> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote: >>>> >>>>> You can use the source code to build and always could. Apps like our >>>>> Uber clone etc. fit well under the 1mb base limit before the increase we >>>>> did a couple of years ago. >>>>> Also the new Maven build will make building offline easier in the free >>>>> tier. It will also include a partial desktop target (jar executable) not >>>>> the full installer we have in the server based build which is more >>>>> challenging but pretty much enough for that. >>>>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] >>>>> wrote: >>>>> >>>>>> I think you overestimate the utility of the free tier; and your >>>>>> partition of capabilities into the >>>>>> basic and premium tiers is barely tolerable. I'd love to make more >>>>>> use of codename1 and >>>>>> less use of your build servers if you made that possible: but you >>>>>> have boxed desktop, javascript, >>>>>> and offline builds into premium pricing tiers. >>>>>> >>>>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote: >>>>>> >>>>>>> Do you mean the Xamarin one? >>>>>>> That's not an emulator/simulator. Anyway, we don't have plans for >>>>>>> that flow and don't have the resources to pick it up. >>>>>>> >>>>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote: >>>>>>> >>>>>>>> Update: >>>>>>>> please also read my previous post and the new thread >>>>>>>> About the "Send build to iOS Simulator" choice (google.com) >>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y> >>>>>>>> >>>>>>>> >>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha >>>>>>>> scritto: >>>>>>>> >>>>>>>>> As you can read in the above comments, I clearly said that a >>>>>>>>> Microsoft iOS simulator is available >>>>>>>>> where I think it is possible to load and run the .app file as it >>>>>>>>> is on the Mac and the iOS simulator. >>>>>>>>> >>>>>>>>> Regards >>>>>>>>> >>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog >>>>>>>>> ha scritto: >>>>>>>>> >>>>>>>>>> How would you run the iOS simulator without a Mac? >>>>>>>>>> What's the purpose of doing this? >>>>>>>>>> You have include source which lets you run in the iOS simulator >>>>>>>>>> and debug there: >>>>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html >>>>>>>>>> >>>>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: >>>>>>>>>> >>>>>>>>>>> Yes it is not the original question but >>>>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS >>>>>>>>>>> simulator". >>>>>>>>>>> It's matter of having a new command-line compilation script and >>>>>>>>>>> let the user download the product that is compatible with the iOS >>>>>>>>>>> simulators. >>>>>>>>>>> Regards >>>>>>>>>>> >>>>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha >>>>>>>>>>> scritto: >>>>>>>>>>> >>>>>>>>>>>> iOS simulator is a completely different target and an x86 >>>>>>>>>>>> platform. I don't understand what you're trying to do. >>>>>>>>>>>> >>>>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Ok the ipa is a zip of an app. >>>>>>>>>>>>> Now let's deal with what I asked: >>>>>>>>>>>>> Is it possible that inside it there is an .app file, >>>>>>>>>>>>> that is >>>>>>>>>>>>> that kind of file that is runnable inside the iOS simulators >>>>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator >>>>>>>>>>>>> (Windows)? >>>>>>>>>>>>> >>>>>>>>>>>>> It is not important that the .app file is inside the ipa. >>>>>>>>>>>>> I think that a different command on your Mac server can >>>>>>>>>>>>> produce it and make the downloading possible from the dashboard. >>>>>>>>>>>>> the same that is now for the ipa file. >>>>>>>>>>>>> >>>>>>>>>>>>> I know that your paid accounts are different from free ones >>>>>>>>>>>>> but >>>>>>>>>>>>> in this case it's not like having the XCode project >>>>>>>>>>>>> instead >>>>>>>>>>>>> it is just having >>>>>>>>>>>>> a file that can be loaded into an iOS simulator. >>>>>>>>>>>>> Instead of running on a physical device or an emulator. >>>>>>>>>>>>> >>>>>>>>>>>>> Regards >>>>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog >>>>>>>>>>>>> ha scritto: >>>>>>>>>>>>> >>>>>>>>>>>>>> The ipa is a zip of an app >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a >>>>>>>>>>>>>>> zip file that contains >>>>>>>>>>>>>>> also an .app file, so that it can be extracted and tested on >>>>>>>>>>>>>>> a simulator. >>>>>>>>>>>>>>> Is it the case for CodenameOne builds too? >>>>>>>>>>>>>>> If not, could it be in the immediate future? >>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai >>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like >>>>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both are >>>>>>>>>>>>>>>> semantically the same. We produce an ipa that would work with >>>>>>>>>>>>>>>> perfector >>>>>>>>>>>>>>>> etc. and should work with anything that runs iOS. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems >>>>>>>>>>>>>>>>> that some of those applications are true emulators. >>>>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode >>>>>>>>>>>>>>>>> bundles .app, and maybe it can run any iOS app. >>>>>>>>>>>>>>>>> Now I want to further read that article but it would be >>>>>>>>>>>>>>>>> interesting to hear from you about the emulators from a >>>>>>>>>>>>>>>>> technical >>>>>>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne >>>>>>>>>>>>>>>>> server can run >>>>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created >>>>>>>>>>>>>>>>> also as the >>>>>>>>>>>>>>>>> build process output to take advantage of similar products. >>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai >>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> That link is a SEO spam article that just writes nonsense >>>>>>>>>>>>>>>>>> to get clicks for specific keywords. I'm unfamiliar with >>>>>>>>>>>>>>>>>> most of those >>>>>>>>>>>>>>>>>> things but those I'm familiar with aren't emulators. E.g. >>>>>>>>>>>>>>>>>> the xamarin tool >>>>>>>>>>>>>>>>>> isn't an emulator. They have a tool where you can have a Mac >>>>>>>>>>>>>>>>>> in your office >>>>>>>>>>>>>>>>>> and then effectively debug on it with the simulator and >>>>>>>>>>>>>>>>>> remote screen >>>>>>>>>>>>>>>>>> mirroring. There are a lot of solutions like that out there >>>>>>>>>>>>>>>>>> that even have >>>>>>>>>>>>>>>>>> hosted physical devices in the cloud you can debug/test >>>>>>>>>>>>>>>>>> with. >>>>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> @Shai Almog >>>>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the >>>>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am asking. >>>>>>>>>>>>>>>>>>> Please consider this page (I found other ones in search >>>>>>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on Windows: >>>>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>>>>>>>>>>>> (connectivasystems.com) >>>>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> @Dave Dyer >>>>>>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne >>>>>>>>>>>>>>>>>>> app on a reasonably reliable emulator, not performance or >>>>>>>>>>>>>>>>>>> debugging or >>>>>>>>>>>>>>>>>>> special features, just cross-platform. >>>>>>>>>>>>>>>>>>> For example I could check the mouse events capture in >>>>>>>>>>>>>>>>>>> the CEF BrowserComponent. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> I have the possibility to test on a real device but via >>>>>>>>>>>>>>>>>>> another tester, I would like to test on other Apple models >>>>>>>>>>>>>>>>>>> too, and, >>>>>>>>>>>>>>>>>>> finally, doing it myself is certainly better. >>>>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai >>>>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might >>>>>>>>>>>>>>>>>>>> have changed. If you have something in English that might >>>>>>>>>>>>>>>>>>>> be interesting >>>>>>>>>>>>>>>>>>>> but only as general knowledge. >>>>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A device >>>>>>>>>>>>>>>>>>>> is a must have expense for these things. That's true for >>>>>>>>>>>>>>>>>>>> Android too which >>>>>>>>>>>>>>>>>>>> does have an emulator. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 >>>>>>>>>>>>>>>>>>>> [email protected] wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than >>>>>>>>>>>>>>>>>>>>> debugging, I don't think emulators can >>>>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware. Ordinary >>>>>>>>>>>>>>>>>>>>> debugging works pretty well >>>>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of >>>>>>>>>>>>>>>>>>>>> mysterious crashes, it works >>>>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the >>>>>>>>>>>>>>>>>>>>> emulator built into xcode >>>>>>>>>>>>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music >>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be >>>>>>>>>>>>>>>>>>>>>> done with iOS simulator and I stumbled upon the concept >>>>>>>>>>>>>>>>>>>>>> of iOS emulators, >>>>>>>>>>>>>>>>>>>>>> that they exist as far as I understand, also for Windows. >>>>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems: >>>>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - >>>>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs >>>>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and >>>>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, >>>>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about that >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by >>>>>>>>>>>>>>>>>>>>>> CodenamenOne servers. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Thanks in advance >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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