You would be able to build a desktop jar. Not the full Mac/Windows installer build. As a separate thing we plan to let everyone build a preview version of the JavaScript build. This wouldn't be licensed for redistribution and would have a watermark but you'd be able to see the results.
On Monday, March 15, 2021 at 8:36:17 AM UTC+2 [email protected] wrote: > Thanks, I’ll be watching. Are there any changes in the availability of > desktop and JavaScript builds? > > On Sunday, March 14, 2021 at 7:11:33 PM UTC-7 Shai Almog wrote: > >> I specifically wrote that we made it simpler in the upcoming maven build. >> You would be able to convert your ant project to maven and it would be >> easier to use Codename One without the build servers in that case. >> >> On Sunday, March 14, 2021 at 8:56:27 PM UTC+2 [email protected] wrote: >> >>> I haven't tried the exercise for android, but for IOS I had to study >>> your source code and cobble together >>> a very obscure invocation of the code generator. If it were friendly, >>> there would be a "generate source code for Android" >>> option, right beside the "send build" option. >>> >>> Of course, I'm disappointed that codename1 isn't arranged specifically >>> for my benefit, but I understand >>> your need to have a viable business. >>> >>> On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote: >>> >>>> Did you read what I said? >>>> Going from the generated sources to the finished version isn't too >>>> hard. You just open them in xcode or in Android Studio and press Play. >>>> >>>> On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] >>>> wrote: >>>> >>>>> It's true you "can" build, but there's no decent interface to do so, >>>>> and there's no script to go from >>>>> producing the sources to a finished apk. Your build servers are very >>>>> convenient, but you don't >>>>> make that functionality available standalone. >>>>> >>>>> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote: >>>>> >>>>>> You can use the source code to build and always could. Apps like our >>>>>> Uber clone etc. fit well under the 1mb base limit before the increase we >>>>>> did a couple of years ago. >>>>>> Also the new Maven build will make building offline easier in the >>>>>> free tier. It will also include a partial desktop target (jar >>>>>> executable) >>>>>> not the full installer we have in the server based build which is more >>>>>> challenging but pretty much enough for that. >>>>>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] >>>>>> wrote: >>>>>> >>>>>>> I think you overestimate the utility of the free tier; and your >>>>>>> partition of capabilities into the >>>>>>> basic and premium tiers is barely tolerable. I'd love to make more >>>>>>> use of codename1 and >>>>>>> less use of your build servers if you made that possible: but you >>>>>>> have boxed desktop, javascript, >>>>>>> and offline builds into premium pricing tiers. >>>>>>> >>>>>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote: >>>>>>> >>>>>>>> Do you mean the Xamarin one? >>>>>>>> That's not an emulator/simulator. Anyway, we don't have plans for >>>>>>>> that flow and don't have the resources to pick it up. >>>>>>>> >>>>>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote: >>>>>>>> >>>>>>>>> Update: >>>>>>>>> please also read my previous post and the new thread >>>>>>>>> About the "Send build to iOS Simulator" choice (google.com) >>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y> >>>>>>>>> >>>>>>>>> >>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha >>>>>>>>> scritto: >>>>>>>>> >>>>>>>>>> As you can read in the above comments, I clearly said that a >>>>>>>>>> Microsoft iOS simulator is available >>>>>>>>>> where I think it is possible to load and run the .app file as it >>>>>>>>>> is on the Mac and the iOS simulator. >>>>>>>>>> >>>>>>>>>> Regards >>>>>>>>>> >>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog >>>>>>>>>> ha scritto: >>>>>>>>>> >>>>>>>>>>> How would you run the iOS simulator without a Mac? >>>>>>>>>>> What's the purpose of doing this? >>>>>>>>>>> You have include source which lets you run in the iOS simulator >>>>>>>>>>> and debug there: >>>>>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html >>>>>>>>>>> >>>>>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: >>>>>>>>>>> >>>>>>>>>>>> Yes it is not the original question but >>>>>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS >>>>>>>>>>>> simulator". >>>>>>>>>>>> It's matter of having a new command-line compilation script and >>>>>>>>>>>> let the user download the product that is compatible with the iOS >>>>>>>>>>>> simulators. >>>>>>>>>>>> Regards >>>>>>>>>>>> >>>>>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog >>>>>>>>>>>> ha scritto: >>>>>>>>>>>> >>>>>>>>>>>>> iOS simulator is a completely different target and an x86 >>>>>>>>>>>>> platform. I don't understand what you're trying to do. >>>>>>>>>>>>> >>>>>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Ok the ipa is a zip of an app. >>>>>>>>>>>>>> Now let's deal with what I asked: >>>>>>>>>>>>>> Is it possible that inside it there is an .app file, >>>>>>>>>>>>>> that is >>>>>>>>>>>>>> that kind of file that is runnable inside the iOS simulators >>>>>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator >>>>>>>>>>>>>> (Windows)? >>>>>>>>>>>>>> >>>>>>>>>>>>>> It is not important that the .app file is inside the ipa. >>>>>>>>>>>>>> I think that a different command on your Mac server can >>>>>>>>>>>>>> produce it and make the downloading possible from the dashboard. >>>>>>>>>>>>>> the same that is now for the ipa file. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I know that your paid accounts are different from free ones >>>>>>>>>>>>>> but >>>>>>>>>>>>>> in this case it's not like having the XCode project >>>>>>>>>>>>>> instead >>>>>>>>>>>>>> it is just having >>>>>>>>>>>>>> a file that can be loaded into an iOS simulator. >>>>>>>>>>>>>> Instead of running on a physical device or an emulator. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Regards >>>>>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog >>>>>>>>>>>>>> ha scritto: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> The ipa is a zip of an app >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a >>>>>>>>>>>>>>>> zip file that contains >>>>>>>>>>>>>>>> also an .app file, so that it can be extracted and tested >>>>>>>>>>>>>>>> on a simulator. >>>>>>>>>>>>>>>> Is it the case for CodenameOne builds too? >>>>>>>>>>>>>>>> If not, could it be in the immediate future? >>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai >>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like >>>>>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both >>>>>>>>>>>>>>>>> are semantically the same. We produce an ipa that would work >>>>>>>>>>>>>>>>> with perfector >>>>>>>>>>>>>>>>> etc. and should work with anything that runs iOS. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music >>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems >>>>>>>>>>>>>>>>>> that some of those applications are true emulators. >>>>>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode >>>>>>>>>>>>>>>>>> bundles .app, and maybe it can run any iOS app. >>>>>>>>>>>>>>>>>> Now I want to further read that article but it would be >>>>>>>>>>>>>>>>>> interesting to hear from you about the emulators from a >>>>>>>>>>>>>>>>>> technical >>>>>>>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne >>>>>>>>>>>>>>>>>> server can run >>>>>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created >>>>>>>>>>>>>>>>>> also as the >>>>>>>>>>>>>>>>>> build process output to take advantage of similar products. >>>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai >>>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> That link is a SEO spam article that just writes >>>>>>>>>>>>>>>>>>> nonsense to get clicks for specific keywords. I'm >>>>>>>>>>>>>>>>>>> unfamiliar with most of >>>>>>>>>>>>>>>>>>> those things but those I'm familiar with aren't emulators. >>>>>>>>>>>>>>>>>>> E.g. the xamarin >>>>>>>>>>>>>>>>>>> tool isn't an emulator. They have a tool where you can have >>>>>>>>>>>>>>>>>>> a Mac in your >>>>>>>>>>>>>>>>>>> office and then effectively debug on it with the simulator >>>>>>>>>>>>>>>>>>> and remote >>>>>>>>>>>>>>>>>>> screen mirroring. There are a lot of solutions like that >>>>>>>>>>>>>>>>>>> out there that >>>>>>>>>>>>>>>>>>> even have hosted physical devices in the cloud you can >>>>>>>>>>>>>>>>>>> debug/test with. >>>>>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music >>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> @Shai Almog >>>>>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the >>>>>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am >>>>>>>>>>>>>>>>>>>> asking. >>>>>>>>>>>>>>>>>>>> Please consider this page (I found other ones in search >>>>>>>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on >>>>>>>>>>>>>>>>>>>> Windows: >>>>>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>>>>>>>>>>>>> (connectivasystems.com) >>>>>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> @Dave Dyer >>>>>>>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne >>>>>>>>>>>>>>>>>>>> app on a reasonably reliable emulator, not performance or >>>>>>>>>>>>>>>>>>>> debugging or >>>>>>>>>>>>>>>>>>>> special features, just cross-platform. >>>>>>>>>>>>>>>>>>>> For example I could check the mouse events capture in >>>>>>>>>>>>>>>>>>>> the CEF BrowserComponent. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I have the possibility to test on a real device but via >>>>>>>>>>>>>>>>>>>> another tester, I would like to test on other Apple models >>>>>>>>>>>>>>>>>>>> too, and, >>>>>>>>>>>>>>>>>>>> finally, doing it myself is certainly better. >>>>>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai >>>>>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might >>>>>>>>>>>>>>>>>>>>> have changed. If you have something in English that might >>>>>>>>>>>>>>>>>>>>> be interesting >>>>>>>>>>>>>>>>>>>>> but only as general knowledge. >>>>>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A >>>>>>>>>>>>>>>>>>>>> device is a must have expense for these things. That's >>>>>>>>>>>>>>>>>>>>> true for Android too >>>>>>>>>>>>>>>>>>>>> which does have an emulator. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 >>>>>>>>>>>>>>>>>>>>> [email protected] wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than >>>>>>>>>>>>>>>>>>>>>> debugging, I don't think emulators can >>>>>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware. Ordinary >>>>>>>>>>>>>>>>>>>>>> debugging works pretty well >>>>>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of >>>>>>>>>>>>>>>>>>>>>> mysterious crashes, it works >>>>>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the >>>>>>>>>>>>>>>>>>>>>> emulator built into xcode >>>>>>>>>>>>>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 >>>>>>>>>>>>>>>>>>>>>> P5music wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be >>>>>>>>>>>>>>>>>>>>>>> done with iOS simulator and I stumbled upon the concept >>>>>>>>>>>>>>>>>>>>>>> of iOS emulators, >>>>>>>>>>>>>>>>>>>>>>> that they exist as far as I understand, also for >>>>>>>>>>>>>>>>>>>>>>> Windows. >>>>>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems: >>>>>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - >>>>>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs >>>>>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and >>>>>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, >>>>>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about that >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by >>>>>>>>>>>>>>>>>>>>>>> CodenamenOne servers. >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> Thanks in advance >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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