You would be able to build a desktop jar. Not the full Mac/Windows 
installer build.
As a separate thing we plan to let everyone build a preview version of the 
JavaScript build. This wouldn't be licensed for redistribution and would 
have a watermark but you'd be able to see the results.

On Monday, March 15, 2021 at 8:36:17 AM UTC+2 [email protected] wrote:

> Thanks, I’ll be watching.  Are there any changes in the availability of 
> desktop and JavaScript builds?
>
> On Sunday, March 14, 2021 at 7:11:33 PM UTC-7 Shai Almog wrote:
>
>> I specifically wrote that we made it simpler in the upcoming maven build. 
>> You would be able to convert your ant project to maven and it would be 
>> easier to use Codename One without the build servers in that case. 
>>
>> On Sunday, March 14, 2021 at 8:56:27 PM UTC+2 [email protected] wrote:
>>
>>> I haven't tried the exercise for android, but for IOS I had to study 
>>> your source code and cobble together 
>>> a very obscure invocation of the code generator.  If it were friendly, 
>>> there would be a "generate source code for Android"
>>> option, right beside the "send build" option.
>>>
>>> Of course, I'm disappointed that codename1 isn't arranged specifically 
>>> for my benefit, but I understand
>>> your need to have a viable business.
>>>
>>> On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote:
>>>
>>>> Did you read what I said?
>>>> Going from the generated sources to the finished version isn't too 
>>>> hard. You just open them in xcode or in Android Studio and press Play.
>>>>
>>>> On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] 
>>>> wrote:
>>>>
>>>>> It's true you "can" build, but there's no decent interface to do so, 
>>>>> and there's no script to go from
>>>>> producing the sources to a finished apk.  Your build servers are very 
>>>>> convenient, but you don't
>>>>> make that functionality available standalone.
>>>>>
>>>>> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote:
>>>>>
>>>>>> You can use the source code to build and always could. Apps like our 
>>>>>> Uber clone etc. fit well under the 1mb base limit before the increase we 
>>>>>> did a couple of years ago.
>>>>>> Also the new Maven build will make building offline easier in the 
>>>>>> free tier. It will also include a partial desktop target (jar 
>>>>>> executable) 
>>>>>> not the full installer we have in the server based build which is more 
>>>>>> challenging but pretty much enough for that.
>>>>>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] 
>>>>>> wrote:
>>>>>>
>>>>>>> I think you overestimate the utility of the free tier; and your 
>>>>>>> partition of capabilities into the
>>>>>>> basic and premium tiers is barely tolerable.  I'd love to make more 
>>>>>>> use of codename1 and
>>>>>>> less use of your build servers if you made that possible: but you 
>>>>>>> have boxed desktop, javascript,
>>>>>>> and offline builds into premium pricing tiers.
>>>>>>>
>>>>>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote:
>>>>>>>
>>>>>>>> Do you mean the Xamarin one?
>>>>>>>> That's not an emulator/simulator. Anyway, we don't have plans for 
>>>>>>>> that flow and don't have the resources to pick it up.
>>>>>>>>
>>>>>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote:
>>>>>>>>
>>>>>>>>> Update:
>>>>>>>>> please also read my previous post and the new thread
>>>>>>>>> About the "Send build to iOS Simulator" choice (google.com) 
>>>>>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha 
>>>>>>>>> scritto:
>>>>>>>>>
>>>>>>>>>> As you can read in the above comments, I clearly said that a 
>>>>>>>>>> Microsoft iOS simulator is available
>>>>>>>>>> where I think it is possible to load and run the .app file as it 
>>>>>>>>>> is on the Mac and the iOS simulator.
>>>>>>>>>>
>>>>>>>>>> Regards
>>>>>>>>>>
>>>>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog 
>>>>>>>>>> ha scritto:
>>>>>>>>>>
>>>>>>>>>>> How would you run the iOS simulator without a Mac?
>>>>>>>>>>> What's the purpose of doing this?
>>>>>>>>>>> You have include source which lets you run in the iOS simulator 
>>>>>>>>>>> and debug there: 
>>>>>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
>>>>>>>>>>>
>>>>>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Yes it is not the original question but
>>>>>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS 
>>>>>>>>>>>> simulator".
>>>>>>>>>>>> It's matter of having a new command-line compilation script and 
>>>>>>>>>>>> let the user download the product that is compatible with the iOS 
>>>>>>>>>>>> simulators.
>>>>>>>>>>>> Regards
>>>>>>>>>>>>
>>>>>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog 
>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>
>>>>>>>>>>>>> iOS simulator is a completely different target and an x86 
>>>>>>>>>>>>> platform. I don't understand what you're trying to do.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Ok the ipa is a zip of an app.
>>>>>>>>>>>>>> Now let's deal with what I asked:
>>>>>>>>>>>>>> Is it possible that inside it there is an .app file,
>>>>>>>>>>>>>> that is
>>>>>>>>>>>>>> that kind of file that is runnable inside the iOS simulators
>>>>>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator 
>>>>>>>>>>>>>> (Windows)?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> It is not important that the .app file is inside the ipa.
>>>>>>>>>>>>>> I think that a different command on your Mac server can 
>>>>>>>>>>>>>> produce it and make the downloading possible from the dashboard. 
>>>>>>>>>>>>>> the same that is now for the ipa file.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I know that your paid accounts are different from free ones
>>>>>>>>>>>>>> but
>>>>>>>>>>>>>> in this case it's not like having the XCode project
>>>>>>>>>>>>>> instead 
>>>>>>>>>>>>>> it is just having
>>>>>>>>>>>>>> a file that can be loaded into an iOS simulator.
>>>>>>>>>>>>>> Instead of running on a physical device or an emulator.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog 
>>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> The ipa is a zip of an app
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a 
>>>>>>>>>>>>>>>> zip file that contains
>>>>>>>>>>>>>>>> also an .app file, so that it can be extracted and tested 
>>>>>>>>>>>>>>>> on a simulator.
>>>>>>>>>>>>>>>> Is it the case for CodenameOne builds too?
>>>>>>>>>>>>>>>> If not, could it be in the immediate future?
>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai 
>>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both 
>>>>>>>>>>>>>>>>> are semantically the same. We produce an ipa that would work 
>>>>>>>>>>>>>>>>> with perfector 
>>>>>>>>>>>>>>>>> etc. and should work with anything that runs iOS.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music 
>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems 
>>>>>>>>>>>>>>>>>> that some of those applications are true emulators.
>>>>>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode 
>>>>>>>>>>>>>>>>>> bundles .app, and maybe it can run any iOS app.
>>>>>>>>>>>>>>>>>> Now I want to further read that article but it would be 
>>>>>>>>>>>>>>>>>> interesting to hear from you about the emulators from a 
>>>>>>>>>>>>>>>>>> technical 
>>>>>>>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne 
>>>>>>>>>>>>>>>>>> server can run 
>>>>>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created 
>>>>>>>>>>>>>>>>>> also as the 
>>>>>>>>>>>>>>>>>> build process output to take advantage of similar products.
>>>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai 
>>>>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> That link is a SEO spam article that just writes 
>>>>>>>>>>>>>>>>>>> nonsense to get clicks for specific keywords. I'm 
>>>>>>>>>>>>>>>>>>> unfamiliar with most of 
>>>>>>>>>>>>>>>>>>> those things but those I'm familiar with aren't emulators. 
>>>>>>>>>>>>>>>>>>> E.g. the xamarin 
>>>>>>>>>>>>>>>>>>> tool isn't an emulator. They have a tool where you can have 
>>>>>>>>>>>>>>>>>>> a Mac in your 
>>>>>>>>>>>>>>>>>>> office and then effectively debug on it with the simulator 
>>>>>>>>>>>>>>>>>>> and remote 
>>>>>>>>>>>>>>>>>>> screen mirroring. There are a lot of solutions like that 
>>>>>>>>>>>>>>>>>>> out there that 
>>>>>>>>>>>>>>>>>>> even have hosted physical devices in the cloud you can 
>>>>>>>>>>>>>>>>>>> debug/test with. 
>>>>>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music 
>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> @Shai Almog
>>>>>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the 
>>>>>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am 
>>>>>>>>>>>>>>>>>>>> asking.
>>>>>>>>>>>>>>>>>>>> Please consider this page (I found other ones in search 
>>>>>>>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on 
>>>>>>>>>>>>>>>>>>>> Windows:
>>>>>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>>>>>>>>>>>>> (connectivasystems.com) 
>>>>>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>
>>>>>>>>>>>>>>>>>>>>   
>>>>>>>>>>>>>>>>>>>> @Dave Dyer 
>>>>>>>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne 
>>>>>>>>>>>>>>>>>>>> app on a reasonably reliable emulator, not performance or 
>>>>>>>>>>>>>>>>>>>> debugging or 
>>>>>>>>>>>>>>>>>>>> special features, just cross-platform.
>>>>>>>>>>>>>>>>>>>> For example I could check the mouse events capture in 
>>>>>>>>>>>>>>>>>>>> the CEF BrowserComponent.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I have the possibility to test on a real device but via 
>>>>>>>>>>>>>>>>>>>> another tester, I would like to test on other Apple models 
>>>>>>>>>>>>>>>>>>>> too, and, 
>>>>>>>>>>>>>>>>>>>> finally, doing it myself is certainly better.
>>>>>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai 
>>>>>>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might 
>>>>>>>>>>>>>>>>>>>>> have changed. If you have something in English that might 
>>>>>>>>>>>>>>>>>>>>> be interesting 
>>>>>>>>>>>>>>>>>>>>> but only as general knowledge.
>>>>>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A 
>>>>>>>>>>>>>>>>>>>>> device is a must have expense for these things. That's 
>>>>>>>>>>>>>>>>>>>>> true for Android too 
>>>>>>>>>>>>>>>>>>>>> which does have an emulator.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 
>>>>>>>>>>>>>>>>>>>>> [email protected] wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than 
>>>>>>>>>>>>>>>>>>>>>> debugging, I don't think emulators can
>>>>>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary 
>>>>>>>>>>>>>>>>>>>>>> debugging works pretty well
>>>>>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of 
>>>>>>>>>>>>>>>>>>>>>> mysterious crashes, it works
>>>>>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the 
>>>>>>>>>>>>>>>>>>>>>> emulator built into xcode 
>>>>>>>>>>>>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 
>>>>>>>>>>>>>>>>>>>>>> P5music wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be 
>>>>>>>>>>>>>>>>>>>>>>> done with iOS simulator and I stumbled upon the concept 
>>>>>>>>>>>>>>>>>>>>>>> of iOS emulators, 
>>>>>>>>>>>>>>>>>>>>>>> that they exist as far as I understand, also for 
>>>>>>>>>>>>>>>>>>>>>>> Windows.
>>>>>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems:
>>>>>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - 
>>>>>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs 
>>>>>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and 
>>>>>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, 
>>>>>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about that
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by 
>>>>>>>>>>>>>>>>>>>>>>> CodenamenOne servers.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>

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