I haven't tried the exercise for android, but for IOS I had to study your source code and cobble together a very obscure invocation of the code generator. If it were friendly, there would be a "generate source code for Android" option, right beside the "send build" option.
Of course, I'm disappointed that codename1 isn't arranged specifically for my benefit, but I understand your need to have a viable business. On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote: > Did you read what I said? > Going from the generated sources to the finished version isn't too hard. > You just open them in xcode or in Android Studio and press Play. > > On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] wrote: > >> It's true you "can" build, but there's no decent interface to do so, and >> there's no script to go from >> producing the sources to a finished apk. Your build servers are very >> convenient, but you don't >> make that functionality available standalone. >> >> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote: >> >>> You can use the source code to build and always could. Apps like our >>> Uber clone etc. fit well under the 1mb base limit before the increase we >>> did a couple of years ago. >>> Also the new Maven build will make building offline easier in the free >>> tier. It will also include a partial desktop target (jar executable) not >>> the full installer we have in the server based build which is more >>> challenging but pretty much enough for that. >>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] wrote: >>> >>>> I think you overestimate the utility of the free tier; and your >>>> partition of capabilities into the >>>> basic and premium tiers is barely tolerable. I'd love to make more use >>>> of codename1 and >>>> less use of your build servers if you made that possible: but you have >>>> boxed desktop, javascript, >>>> and offline builds into premium pricing tiers. >>>> >>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote: >>>> >>>>> Do you mean the Xamarin one? >>>>> That's not an emulator/simulator. Anyway, we don't have plans for that >>>>> flow and don't have the resources to pick it up. >>>>> >>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote: >>>>> >>>>>> Update: >>>>>> please also read my previous post and the new thread >>>>>> About the "Send build to iOS Simulator" choice (google.com) >>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y> >>>>>> >>>>>> >>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha >>>>>> scritto: >>>>>> >>>>>>> As you can read in the above comments, I clearly said that a >>>>>>> Microsoft iOS simulator is available >>>>>>> where I think it is possible to load and run the .app file as it is >>>>>>> on the Mac and the iOS simulator. >>>>>>> >>>>>>> Regards >>>>>>> >>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha >>>>>>> scritto: >>>>>>> >>>>>>>> How would you run the iOS simulator without a Mac? >>>>>>>> What's the purpose of doing this? >>>>>>>> You have include source which lets you run in the iOS simulator and >>>>>>>> debug there: >>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html >>>>>>>> >>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: >>>>>>>> >>>>>>>>> Yes it is not the original question but >>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS >>>>>>>>> simulator". >>>>>>>>> It's matter of having a new command-line compilation script and >>>>>>>>> let the user download the product that is compatible with the iOS >>>>>>>>> simulators. >>>>>>>>> Regards >>>>>>>>> >>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha >>>>>>>>> scritto: >>>>>>>>> >>>>>>>>>> iOS simulator is a completely different target and an x86 >>>>>>>>>> platform. I don't understand what you're trying to do. >>>>>>>>>> >>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >>>>>>>>>> >>>>>>>>>>> Ok the ipa is a zip of an app. >>>>>>>>>>> Now let's deal with what I asked: >>>>>>>>>>> Is it possible that inside it there is an .app file, >>>>>>>>>>> that is >>>>>>>>>>> that kind of file that is runnable inside the iOS simulators >>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator >>>>>>>>>>> (Windows)? >>>>>>>>>>> >>>>>>>>>>> It is not important that the .app file is inside the ipa. >>>>>>>>>>> I think that a different command on your Mac server can produce >>>>>>>>>>> it and make the downloading possible from the dashboard. >>>>>>>>>>> the same that is now for the ipa file. >>>>>>>>>>> >>>>>>>>>>> I know that your paid accounts are different from free ones >>>>>>>>>>> but >>>>>>>>>>> in this case it's not like having the XCode project >>>>>>>>>>> instead >>>>>>>>>>> it is just having >>>>>>>>>>> a file that can be loaded into an iOS simulator. >>>>>>>>>>> Instead of running on a physical device or an emulator. >>>>>>>>>>> >>>>>>>>>>> Regards >>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha >>>>>>>>>>> scritto: >>>>>>>>>>> >>>>>>>>>>>> The ipa is a zip of an app >>>>>>>>>>>> >>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a zip >>>>>>>>>>>>> file that contains >>>>>>>>>>>>> also an .app file, so that it can be extracted and tested on a >>>>>>>>>>>>> simulator. >>>>>>>>>>>>> Is it the case for CodenameOne builds too? >>>>>>>>>>>>> If not, could it be in the immediate future? >>>>>>>>>>>>> Regards >>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog >>>>>>>>>>>>> ha scritto: >>>>>>>>>>>>> >>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like >>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both are >>>>>>>>>>>>>> semantically the same. We produce an ipa that would work with >>>>>>>>>>>>>> perfector >>>>>>>>>>>>>> etc. and should work with anything that runs iOS. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems >>>>>>>>>>>>>>> that some of those applications are true emulators. >>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode bundles >>>>>>>>>>>>>>> .app, and maybe it can run any iOS app. >>>>>>>>>>>>>>> Now I want to further read that article but it would be >>>>>>>>>>>>>>> interesting to hear from you about the emulators from a >>>>>>>>>>>>>>> technical >>>>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne >>>>>>>>>>>>>>> server can run >>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created also >>>>>>>>>>>>>>> as the >>>>>>>>>>>>>>> build process output to take advantage of similar products. >>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog >>>>>>>>>>>>>>> ha scritto: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> That link is a SEO spam article that just writes nonsense >>>>>>>>>>>>>>>> to get clicks for specific keywords. I'm unfamiliar with most >>>>>>>>>>>>>>>> of those >>>>>>>>>>>>>>>> things but those I'm familiar with aren't emulators. E.g. the >>>>>>>>>>>>>>>> xamarin tool >>>>>>>>>>>>>>>> isn't an emulator. They have a tool where you can have a Mac >>>>>>>>>>>>>>>> in your office >>>>>>>>>>>>>>>> and then effectively debug on it with the simulator and remote >>>>>>>>>>>>>>>> screen >>>>>>>>>>>>>>>> mirroring. There are a lot of solutions like that out there >>>>>>>>>>>>>>>> that even have >>>>>>>>>>>>>>>> hosted physical devices in the cloud you can debug/test with. >>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> @Shai Almog >>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the >>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am asking. >>>>>>>>>>>>>>>>> Please consider this page (I found other ones in search >>>>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on Windows: >>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>>>>>>>>>> (connectivasystems.com) >>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> @Dave Dyer >>>>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne >>>>>>>>>>>>>>>>> app on a reasonably reliable emulator, not performance or >>>>>>>>>>>>>>>>> debugging or >>>>>>>>>>>>>>>>> special features, just cross-platform. >>>>>>>>>>>>>>>>> For example I could check the mouse events capture in the >>>>>>>>>>>>>>>>> CEF BrowserComponent. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I have the possibility to test on a real device but via >>>>>>>>>>>>>>>>> another tester, I would like to test on other Apple models >>>>>>>>>>>>>>>>> too, and, >>>>>>>>>>>>>>>>> finally, doing it myself is certainly better. >>>>>>>>>>>>>>>>> Regards >>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai >>>>>>>>>>>>>>>>> Almog ha scritto: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might have >>>>>>>>>>>>>>>>>> changed. If you have something in English that might be >>>>>>>>>>>>>>>>>> interesting but >>>>>>>>>>>>>>>>>> only as general knowledge. >>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A device >>>>>>>>>>>>>>>>>> is a must have expense for these things. That's true for >>>>>>>>>>>>>>>>>> Android too which >>>>>>>>>>>>>>>>>> does have an emulator. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 >>>>>>>>>>>>>>>>>> [email protected] wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than debugging, >>>>>>>>>>>>>>>>>>> I don't think emulators can >>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware. Ordinary >>>>>>>>>>>>>>>>>>> debugging works pretty well >>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of >>>>>>>>>>>>>>>>>>> mysterious crashes, it works >>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the >>>>>>>>>>>>>>>>>>> emulator built into xcode >>>>>>>>>>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music >>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be done >>>>>>>>>>>>>>>>>>>> with iOS simulator and I stumbled upon the concept of iOS >>>>>>>>>>>>>>>>>>>> emulators, that >>>>>>>>>>>>>>>>>>>> they exist as far as I understand, also for Windows. >>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems: >>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - >>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs >>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and >>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, >>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about that >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by >>>>>>>>>>>>>>>>>>>> CodenamenOne servers. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Thanks in advance >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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