I haven't tried the exercise for android, but for IOS I had to study your 
source code and cobble together 
a very obscure invocation of the code generator.  If it were friendly, 
there would be a "generate source code for Android"
option, right beside the "send build" option.

Of course, I'm disappointed that codename1 isn't arranged specifically for 
my benefit, but I understand
your need to have a viable business.

On Saturday, March 13, 2021 at 7:05:21 PM UTC-8 Shai Almog wrote:

> Did you read what I said?
> Going from the generated sources to the finished version isn't too hard. 
> You just open them in xcode or in Android Studio and press Play.
>
> On Saturday, March 13, 2021 at 7:09:59 AM UTC+2 [email protected] wrote:
>
>> It's true you "can" build, but there's no decent interface to do so, and 
>> there's no script to go from
>> producing the sources to a finished apk.  Your build servers are very 
>> convenient, but you don't
>> make that functionality available standalone.
>>
>> On Friday, March 12, 2021 at 8:44:48 PM UTC-8 Shai Almog wrote:
>>
>>> You can use the source code to build and always could. Apps like our 
>>> Uber clone etc. fit well under the 1mb base limit before the increase we 
>>> did a couple of years ago.
>>> Also the new Maven build will make building offline easier in the free 
>>> tier. It will also include a partial desktop target (jar executable) not 
>>> the full installer we have in the server based build which is more 
>>> challenging but pretty much enough for that.
>>> On Friday, March 12, 2021 at 8:23:55 PM UTC+2 [email protected] wrote:
>>>
>>>> I think you overestimate the utility of the free tier; and your 
>>>> partition of capabilities into the
>>>> basic and premium tiers is barely tolerable.  I'd love to make more use 
>>>> of codename1 and
>>>> less use of your build servers if you made that possible: but you have 
>>>> boxed desktop, javascript,
>>>> and offline builds into premium pricing tiers.
>>>>
>>>> On Wednesday, March 10, 2021 at 7:30:03 PM UTC-8 Shai Almog wrote:
>>>>
>>>>> Do you mean the Xamarin one?
>>>>> That's not an emulator/simulator. Anyway, we don't have plans for that 
>>>>> flow and don't have the resources to pick it up.
>>>>>
>>>>> On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote:
>>>>>
>>>>>> Update:
>>>>>> please also read my previous post and the new thread
>>>>>> About the "Send build to iOS Simulator" choice (google.com) 
>>>>>> <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y>
>>>>>>
>>>>>>
>>>>>> Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha 
>>>>>> scritto:
>>>>>>
>>>>>>> As you can read in the above comments, I clearly said that a 
>>>>>>> Microsoft iOS simulator is available
>>>>>>> where I think it is possible to load and run the .app file as it is 
>>>>>>> on the Mac and the iOS simulator.
>>>>>>>
>>>>>>> Regards
>>>>>>>
>>>>>>> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha 
>>>>>>> scritto:
>>>>>>>
>>>>>>>> How would you run the iOS simulator without a Mac?
>>>>>>>> What's the purpose of doing this?
>>>>>>>> You have include source which lets you run in the iOS simulator and 
>>>>>>>> debug there: 
>>>>>>>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
>>>>>>>>
>>>>>>>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:
>>>>>>>>
>>>>>>>>> Yes it is not the original question but
>>>>>>>>> I am saying to create a new CN menu entry "Send build to iOS 
>>>>>>>>> simulator".
>>>>>>>>> It's matter of having a new command-line compilation script and 
>>>>>>>>> let the user download the product that is compatible with the iOS 
>>>>>>>>> simulators.
>>>>>>>>> Regards
>>>>>>>>>
>>>>>>>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha 
>>>>>>>>> scritto:
>>>>>>>>>
>>>>>>>>>> iOS simulator is a completely different target and an x86 
>>>>>>>>>> platform. I don't understand what you're trying to do.
>>>>>>>>>>
>>>>>>>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>>>>>>>>>
>>>>>>>>>>> Ok the ipa is a zip of an app.
>>>>>>>>>>> Now let's deal with what I asked:
>>>>>>>>>>> Is it possible that inside it there is an .app file,
>>>>>>>>>>> that is
>>>>>>>>>>> that kind of file that is runnable inside the iOS simulators
>>>>>>>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator 
>>>>>>>>>>> (Windows)?
>>>>>>>>>>>
>>>>>>>>>>> It is not important that the .app file is inside the ipa.
>>>>>>>>>>> I think that a different command on your Mac server can produce 
>>>>>>>>>>> it and make the downloading possible from the dashboard. 
>>>>>>>>>>> the same that is now for the ipa file.
>>>>>>>>>>>
>>>>>>>>>>> I know that your paid accounts are different from free ones
>>>>>>>>>>> but
>>>>>>>>>>> in this case it's not like having the XCode project
>>>>>>>>>>> instead 
>>>>>>>>>>> it is just having
>>>>>>>>>>> a file that can be loaded into an iOS simulator.
>>>>>>>>>>> Instead of running on a physical device or an emulator.
>>>>>>>>>>>
>>>>>>>>>>> Regards
>>>>>>>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha 
>>>>>>>>>>> scritto:
>>>>>>>>>>>
>>>>>>>>>>>> The ipa is a zip of an app
>>>>>>>>>>>>
>>>>>>>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I read somewhere that in certain cases, the ipa file is a zip 
>>>>>>>>>>>>> file that contains
>>>>>>>>>>>>> also an .app file, so that it can be extracted and tested on a 
>>>>>>>>>>>>> simulator.
>>>>>>>>>>>>> Is it the case for CodenameOne builds too?
>>>>>>>>>>>>> If not, could it be in the immediate future?
>>>>>>>>>>>>> Regards
>>>>>>>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog 
>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>>>>>>>>>> https://www.perfecto.io/ it doesn't really matter both are 
>>>>>>>>>>>>>> semantically the same. We produce an ipa that would work with 
>>>>>>>>>>>>>> perfector 
>>>>>>>>>>>>>> etc. and should work with anything that runs iOS.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems 
>>>>>>>>>>>>>>> that some of those applications are true emulators.
>>>>>>>>>>>>>>> For example appetize.io, it at least can run XCode bundles 
>>>>>>>>>>>>>>> .app, and maybe it can run any iOS app.
>>>>>>>>>>>>>>> Now I want to further read that article but it would be 
>>>>>>>>>>>>>>> interesting to hear from you about the emulators from a 
>>>>>>>>>>>>>>> technical 
>>>>>>>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne 
>>>>>>>>>>>>>>> server can run 
>>>>>>>>>>>>>>> on any of those emulators, or if a bundle could be created also 
>>>>>>>>>>>>>>> as the 
>>>>>>>>>>>>>>> build process output to take advantage of similar products.
>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog 
>>>>>>>>>>>>>>> ha scritto:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> That link is a SEO spam article that just writes nonsense 
>>>>>>>>>>>>>>>> to get clicks for specific keywords. I'm unfamiliar with most 
>>>>>>>>>>>>>>>> of those 
>>>>>>>>>>>>>>>> things but those I'm familiar with aren't emulators. E.g. the 
>>>>>>>>>>>>>>>> xamarin tool 
>>>>>>>>>>>>>>>> isn't an emulator. They have a tool where you can have a Mac 
>>>>>>>>>>>>>>>> in your office 
>>>>>>>>>>>>>>>> and then effectively debug on it with the simulator and remote 
>>>>>>>>>>>>>>>> screen 
>>>>>>>>>>>>>>>> mirroring. There are a lot of solutions like that out there 
>>>>>>>>>>>>>>>> that even have 
>>>>>>>>>>>>>>>> hosted physical devices in the cloud you can debug/test with. 
>>>>>>>>>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> @Shai Almog
>>>>>>>>>>>>>>>>> Sorry the link was wrong both because it led to the 
>>>>>>>>>>>>>>>>> italian version and it is not relevant for what I am asking.
>>>>>>>>>>>>>>>>> Please consider this page (I found other ones in search 
>>>>>>>>>>>>>>>>> results in fact) which talks about iOS emulators on Windows:
>>>>>>>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>>>>>>>>>> (connectivasystems.com) 
>>>>>>>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>
>>>>>>>>>>>>>>>>>   
>>>>>>>>>>>>>>>>> @Dave Dyer 
>>>>>>>>>>>>>>>>> I just want to test the functionality of my CodenameOne 
>>>>>>>>>>>>>>>>> app on a reasonably reliable emulator, not performance or 
>>>>>>>>>>>>>>>>> debugging or 
>>>>>>>>>>>>>>>>> special features, just cross-platform.
>>>>>>>>>>>>>>>>> For example I could check the mouse events capture in the 
>>>>>>>>>>>>>>>>> CEF BrowserComponent.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I have the possibility to test on a real device but via 
>>>>>>>>>>>>>>>>> another tester, I would like to test on other Apple models 
>>>>>>>>>>>>>>>>> too, and, 
>>>>>>>>>>>>>>>>> finally, doing it myself is certainly better.
>>>>>>>>>>>>>>>>> Regards
>>>>>>>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai 
>>>>>>>>>>>>>>>>> Almog ha scritto:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I'm not aware of any iOS emulators but things might have 
>>>>>>>>>>>>>>>>>> changed. If you have something in English that might be 
>>>>>>>>>>>>>>>>>> interesting but 
>>>>>>>>>>>>>>>>>> only as general knowledge.
>>>>>>>>>>>>>>>>>> Emulators are useless for day-day development. A device 
>>>>>>>>>>>>>>>>>> is a must have expense for these things. That's true for 
>>>>>>>>>>>>>>>>>> Android too which 
>>>>>>>>>>>>>>>>>> does have an emulator.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 
>>>>>>>>>>>>>>>>>> [email protected] wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> If you're talking about testing, rather than debugging, 
>>>>>>>>>>>>>>>>>>> I don't think emulators can
>>>>>>>>>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary 
>>>>>>>>>>>>>>>>>>> debugging works pretty well
>>>>>>>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of 
>>>>>>>>>>>>>>>>>>> mysterious crashes, it works
>>>>>>>>>>>>>>>>>>> to compile from the codename1 sources and use the 
>>>>>>>>>>>>>>>>>>> emulator built into xcode 
>>>>>>>>>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music 
>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I searched the internet to understand what can be done 
>>>>>>>>>>>>>>>>>>>> with iOS simulator and I stumbled upon the concept of iOS 
>>>>>>>>>>>>>>>>>>>> emulators, that 
>>>>>>>>>>>>>>>>>>>> they exist as far as I understand, also for Windows.
>>>>>>>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems:
>>>>>>>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - 
>>>>>>>>>>>>>>>>>>>> Xamarin | Microsoft Docs 
>>>>>>>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>>>>>>>>>> I have to deepen my knowledge of these things and 
>>>>>>>>>>>>>>>>>>>> whether it's free stuff or not, 
>>>>>>>>>>>>>>>>>>>> but I would like to know what do you think about that
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> in regard to testing the iOS builds produced by 
>>>>>>>>>>>>>>>>>>>> CodenamenOne servers.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>

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