Do you mean the Xamarin one? That's not an emulator/simulator. Anyway, we don't have plans for that flow and don't have the resources to pick it up.
On Wednesday, March 10, 2021 at 11:17:20 AM UTC+2 P5music wrote: > Update: > please also read my previous post and the new thread > About the "Send build to iOS Simulator" choice (google.com) > <https://groups.google.com/g/codenameone-discussions/c/HzBs2PICk_Y> > > > Il giorno mercoledì 10 marzo 2021 alle 08:00:54 UTC+1 P5music ha scritto: > >> As you can read in the above comments, I clearly said that a Microsoft >> iOS simulator is available >> where I think it is possible to load and run the .app file as it is on >> the Mac and the iOS simulator. >> >> Regards >> >> Il giorno mercoledì 10 marzo 2021 alle 04:25:50 UTC+1 Shai Almog ha >> scritto: >> >>> How would you run the iOS simulator without a Mac? >>> What's the purpose of doing this? >>> You have include source which lets you run in the iOS simulator and >>> debug there: >>> https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html >>> >>> On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: >>> >>>> Yes it is not the original question but >>>> I am saying to create a new CN menu entry "Send build to iOS simulator". >>>> It's matter of having a new command-line compilation script and let the >>>> user download the product that is compatible with the iOS simulators. >>>> Regards >>>> >>>> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha >>>> scritto: >>>> >>>>> iOS simulator is a completely different target and an x86 platform. I >>>>> don't understand what you're trying to do. >>>>> >>>>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >>>>> >>>>>> Ok the ipa is a zip of an app. >>>>>> Now let's deal with what I asked: >>>>>> Is it possible that inside it there is an .app file, >>>>>> that is >>>>>> that kind of file that is runnable inside the iOS simulators >>>>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator >>>>>> (Windows)? >>>>>> >>>>>> It is not important that the .app file is inside the ipa. >>>>>> I think that a different command on your Mac server can produce it >>>>>> and make the downloading possible from the dashboard. >>>>>> the same that is now for the ipa file. >>>>>> >>>>>> I know that your paid accounts are different from free ones >>>>>> but >>>>>> in this case it's not like having the XCode project >>>>>> instead >>>>>> it is just having >>>>>> a file that can be loaded into an iOS simulator. >>>>>> Instead of running on a physical device or an emulator. >>>>>> >>>>>> Regards >>>>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha >>>>>> scritto: >>>>>> >>>>>>> The ipa is a zip of an app >>>>>>> >>>>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>>>>> >>>>>>>> I read somewhere that in certain cases, the ipa file is a zip file >>>>>>>> that contains >>>>>>>> also an .app file, so that it can be extracted and tested on a >>>>>>>> simulator. >>>>>>>> Is it the case for CodenameOne builds too? >>>>>>>> If not, could it be in the immediate future? >>>>>>>> Regards >>>>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog ha >>>>>>>> scritto: >>>>>>>> >>>>>>>>> I don't know if appetize uses an emulator or is like >>>>>>>>> https://www.perfecto.io/ it doesn't really matter both are >>>>>>>>> semantically the same. We produce an ipa that would work with >>>>>>>>> perfector >>>>>>>>> etc. and should work with anything that runs iOS. >>>>>>>>> >>>>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote: >>>>>>>>> >>>>>>>>>> Maybe that page is well crafted as SEO spam, but it seems that >>>>>>>>>> some of those applications are true emulators. >>>>>>>>>> For example appetize.io, it at least can run XCode bundles .app, >>>>>>>>>> and maybe it can run any iOS app. >>>>>>>>>> Now I want to further read that article but it would be >>>>>>>>>> interesting to hear from you about the emulators from a technical >>>>>>>>>> perspective, for examples if the iOS builds from CodenameOne server >>>>>>>>>> can run >>>>>>>>>> on any of those emulators, or if a bundle could be created also as >>>>>>>>>> the >>>>>>>>>> build process output to take advantage of similar products. >>>>>>>>>> Regards >>>>>>>>>> >>>>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog ha >>>>>>>>>> scritto: >>>>>>>>>> >>>>>>>>>>> That link is a SEO spam article that just writes nonsense to get >>>>>>>>>>> clicks for specific keywords. I'm unfamiliar with most of those >>>>>>>>>>> things but >>>>>>>>>>> those I'm familiar with aren't emulators. E.g. the xamarin tool >>>>>>>>>>> isn't an >>>>>>>>>>> emulator. They have a tool where you can have a Mac in your office >>>>>>>>>>> and then >>>>>>>>>>> effectively debug on it with the simulator and remote screen >>>>>>>>>>> mirroring. >>>>>>>>>>> There are a lot of solutions like that out there that even have >>>>>>>>>>> hosted >>>>>>>>>>> physical devices in the cloud you can debug/test with. >>>>>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>>>>> >>>>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote: >>>>>>>>>>> >>>>>>>>>>>> @Shai Almog >>>>>>>>>>>> Sorry the link was wrong both because it led to the italian >>>>>>>>>>>> version and it is not relevant for what I am asking. >>>>>>>>>>>> Please consider this page (I found other ones in search results >>>>>>>>>>>> in fact) which talks about iOS emulators on Windows: >>>>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>>>>> (connectivasystems.com) >>>>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>>>>> @Dave Dyer >>>>>>>>>>>> I just want to test the functionality of my CodenameOne app on >>>>>>>>>>>> a reasonably reliable emulator, not performance or debugging or >>>>>>>>>>>> special >>>>>>>>>>>> features, just cross-platform. >>>>>>>>>>>> For example I could check the mouse events capture in the CEF >>>>>>>>>>>> BrowserComponent. >>>>>>>>>>>> >>>>>>>>>>>> I have the possibility to test on a real device but via another >>>>>>>>>>>> tester, I would like to test on other Apple models too, and, >>>>>>>>>>>> finally, doing >>>>>>>>>>>> it myself is certainly better. >>>>>>>>>>>> Regards >>>>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog >>>>>>>>>>>> ha scritto: >>>>>>>>>>>> >>>>>>>>>>>>> I'm not aware of any iOS emulators but things might have >>>>>>>>>>>>> changed. If you have something in English that might be >>>>>>>>>>>>> interesting but >>>>>>>>>>>>> only as general knowledge. >>>>>>>>>>>>> Emulators are useless for day-day development. A device is a >>>>>>>>>>>>> must have expense for these things. That's true for Android too >>>>>>>>>>>>> which does >>>>>>>>>>>>> have an emulator. >>>>>>>>>>>>> >>>>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 >>>>>>>>>>>>> [email protected] wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> If you're talking about testing, rather than debugging, I >>>>>>>>>>>>>> don't think emulators can >>>>>>>>>>>>>> possibly substitute for actual hardware. Ordinary debugging >>>>>>>>>>>>>> works pretty well >>>>>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>>>>> >>>>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of >>>>>>>>>>>>>> mysterious crashes, it works >>>>>>>>>>>>>> to compile from the codename1 sources and use the emulator >>>>>>>>>>>>>> built into xcode >>>>>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> I searched the internet to understand what can be done with >>>>>>>>>>>>>>> iOS simulator and I stumbled upon the concept of iOS emulators, >>>>>>>>>>>>>>> that they >>>>>>>>>>>>>>> exist as far as I understand, also for Windows. >>>>>>>>>>>>>>> Even an official tool is provided by Apple, it seems: >>>>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - Xamarin >>>>>>>>>>>>>>> | Microsoft Docs >>>>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>>>>> I have to deepen my knowledge of these things and whether >>>>>>>>>>>>>>> it's free stuff or not, >>>>>>>>>>>>>>> but I would like to know what do you think about that >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> in regard to testing the iOS builds produced by CodenamenOne >>>>>>>>>>>>>>> servers. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks in advance >>>>>>>>>>>>>>> >>>>>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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