On 10 January 2011 16:44, Eino Keskitalo <eino.keskit...@gmail.com> wrote:
> The goal of the testing is to assess how well the new tutorial works.
> The previous tutorial was tested in 2010 in the Project 1 and the
> Usability Testing courses. We can compare results of those tests to
> the new ones and see if the learnability (and also general usability)
> of the game has improved during the year.

Well, I'm currently working on improving the tutorial further, but
I'll leave the old map in, so that the now mode will be easy enough to
disable if I'm not finished by then.

The description sounds incredibly familiar, so it's probably the same
one as last year.

> Now, we can change the requirements afterwards (that's not uncommon in
> the industry, right :P) but I think we agree that the tutorial is a
> good target for testing. It was developed based on previous year's
> testing, but not tested rigorously in itself. So it would be
> interesting and probably beneficial too. I was thinking of suggesting
> that the structure of the testing be: have the tester find and start
> the tutorial, complete it, and with the remaining time play the
> regular game (or hints mode, or whatever the tester wants). This way
> we can probably see if the things tutorial teaches the player
> translates to actual game-playing skills.

Seeing how the Hints mode hasn't actually been touched since the
tutorial redesign (and that was only renaming it to Hints mode),
looking at that is not going to provide us with any information that
wasn't already uncovered the first time around. Once I'm done with the
tutorial, I'll have a second look at that, but I really can't estimate
when I'll get around to it.

Johanna

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