On 11 January 2011 18:44, Eino Keskitalo <eino.keskit...@gmail.com> wrote:
> Regarding what version would be good to test: we'd get the most
> benefit from the development build, obviously. There's some good new
> stuff in it that would be nice to get some feedback about: the new
> tabs (monster and command tabs at least), the skill menu, other
> things.. the timeframe sounds very short to overhaul the tutorial
> before testing (and evaluation especially). Another option is to have
> them look at 0.7, but the only really good reason imho would be if the
> dev build is not stable enough.

I agree.

In other news, the first new tutorial level is up. Though I still need
to add some code, it actually works pretty well.
We could even keep both the old and the new tutorial for the usability
testing, to get a comparison. :)

Unfortunately, the first level was the only one I already had planned
out in detail. Not sure where to mention the tile tabs, either.

> I haven't really played the tiles build in a long time, other than
> quick testing before commits etc, so I don't know how it plays right
> now. What unfinished stuff is in place that would be good to have
> polished before the testing? I'm talking about half-implemented things
> rather than missing but planned features.

I guess this means we need those command tab tiles real soon. Also fix
that lag. :(

Otherwise, things are looking good for the early game.

Looking forwards to the results, again,

Johanna

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