Hi all,

I already hear back from the course coordinator. The user testing is
due in February, so it's quite soon. The evaluation that the team
itself does is before that, so overall their work will begin even
sooner! My guess is that the meeting with the team and me + Janne here
in Oulu will be in two weeks.

Regarding what version would be good to test: we'd get the most
benefit from the development build, obviously. There's some good new
stuff in it that would be nice to get some feedback about: the new
tabs (monster and command tabs at least), the skill menu, other
things.. the timeframe sounds very short to overhaul the tutorial
before testing (and evaluation especially). Another option is to have
them look at 0.7, but the only really good reason imho would be if the
dev build is not stable enough.

I haven't really played the tiles build in a long time, other than
quick testing before commits etc, so I don't know how it plays right
now. What unfinished stuff is in place that would be good to have
polished before the testing? I'm talking about half-implemented things
rather than missing but planned features.

And yeah, we're talking tiles rather than console, like last year.

--Eino

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