Hi all, I already hear back from the course coordinator. The user testing is due in February, so it's quite soon. The evaluation that the team itself does is before that, so overall their work will begin even sooner! My guess is that the meeting with the team and me + Janne here in Oulu will be in two weeks.
Regarding what version would be good to test: we'd get the most benefit from the development build, obviously. There's some good new stuff in it that would be nice to get some feedback about: the new tabs (monster and command tabs at least), the skill menu, other things.. the timeframe sounds very short to overhaul the tutorial before testing (and evaluation especially). Another option is to have them look at 0.7, but the only really good reason imho would be if the dev build is not stable enough. I haven't really played the tiles build in a long time, other than quick testing before commits etc, so I don't know how it plays right now. What unfinished stuff is in place that would be good to have polished before the testing? I'm talking about half-implemented things rather than missing but planned features. And yeah, we're talking tiles rather than console, like last year. --Eino ------------------------------------------------------------------------------ Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss