On 09/14/2017 06:03, David Hurst wrote: > To try and make some progress on this front I created a visualisation to > see what these changes might look like. Take a look here > <https://public.tableau.com/profile/david.hurst6129#!/vizhome/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>. > I focused on only the spells that can provide exp, I can load the other > skills if there is a strong desire to see the impact. As mentioned I > don't think there is a particularly significant effect by using > consistent spell schools definitions but i'm open to your feedback. > The data i'm using is available here > <https://docs.google.com/spreadsheets/d/1OIq3cIOpQoU9EZLkq8njLqY9GXqsVJ4TkYzUe_5IpKg/edit?usp=sharing>. > > As a reminder the proposed schools are: > Evocation - Spells that create things (physical damage, food, strengthening) > Sorcery - Spells that remove energy (cold spells, poison, draining?, > depletion?) > Pyromancy - Spells that add energy (fire, lightning, light) > Summoning - Spells that call and control monsters (golems, pets, etc) > Praying - Spells gifted by channeling your gods wishes through prayer
I believe this discussion came up on IRC, but how do you see training experience in the new spell organization to work? The current classifications are a bit arbitrary but it seems that each spell school has a good balance of spells. -- Kevin Zheng kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090 _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire