I'm working on this as part of my work in improving balance. It may seem odd to want to define skills to improve balance, however, I tend to hit walls when I'm trying to balance someone else's work and there is no indication about what vision they had in mind. I think once I can clarify spell definitions and skill definitions, balancing will become more obvious.
In terms of overall balance, I'm very receptive to suggestions if it looks like a change may have caused an unintended ripple. In the back of my mind, I have an idea that a player should be able to clear most content using 2 different damaging skills (e.g. archery and evocation, pyromancy and evocation, melee and archery). Regards, Saru On Mon, Aug 21, 2017 at 12:05 AM, Preston Crow < pc-crossfir...@crowcastle.net> wrote: > I like those definitions a lot. However, we might want to keep the > exceptions or at least give some good thought to how moving them would > impact the balance of the skills. > > On 08/20/17 02:53, David Hurst wrote: > > Hi all, > > I'm working on improving the messages that players get in general. Today I > was working on spell messages which are provided when learning spells (new) > and viewing learnt spells via the spell menu (commit #20501). > > While working on this I noticed some odd places for spells such as ball > lightning in evocation (all other lightning is in pyromancy) and large > bullet in evocation while bullet is in sorcery. These may simply be typos > but I noticed that we don't appear to have defined what these skills > actually represent anywhere server side (there might be some definitions > client side I haven't noticed?). I also notice that the current information > on our website is very out of date and doesn't include skills like > pyromancy. > > I am thinking about adding these definitions to the skills and presenting > them to players when they learn the skills and updating all relevant > documentation (in game, wiki, website). > > Based on the way spells are currently classified, and without getting too > academic, I thought the following broad definitions might work: > > Evocation - Spells that remove energy (cold spells, poison, draining?, > depletion?) > Sorcery - Spells that create things (physical damage, food, strengthening) > Pyromancy - Spells that add energy (fire, lightning, light) > Summoning - Spells that call and control monsters (golems, pets, etc) > Praying - Spells gifted by channeling your gods wishes through prayer > > Thoughts? > > > _______________________________________________ > crossfire mailing > firstname.lastname@example.org://mailman.metalforge.org/mailman/listinfo/crossfire > > > > _______________________________________________ > crossfire mailing list > email@example.com > http://mailman.metalforge.org/mailman/listinfo/crossfire > >
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