Yeah been playing since 2001. Not sure what your point is really. I don't think adding a definition to a skill is an aspect of core playability at all.
Saru On Mon, Aug 21, 2017 at 10:49 PM, Ruben Safir <ru...@mrbrklyn.com> wrote: > On 08/20/2017 08:10 PM, David Hurst wrote: > > I'm working on this as part of my work in improving balance. It may seem > > odd to want to define skills to improve balance, however, I tend to hit > > walls when I'm trying to balance someone else's work and there is no > > indication about what vision they had in mind. I think once I can clarify > > spell definitions and skill definitions, balancing will become more > > obvious. > > > this is the core playability of the system and it is really not a good > thing to tinker with. Play it for a few years and see what you think then. > > > -- > So many immigrant groups have swept through our town > that Brooklyn, like Atlantis, reaches mythological > proportions in the mind of the world - RI Safir 1998 > http://www.mrbrklyn.com > > DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002 > http://www.nylxs.com - Leadership Development in Free Software > http://www2.mrbrklyn.com/resources - Unpublished Archive > http://www.coinhangout.com - coins! > http://www.brooklyn-living.com > > Being so tracked is for FARM ANIMALS and and extermination camps, > but incompatible with living as a free human being. -RI Safir 2013 > _______________________________________________ > crossfire mailing list > firstname.lastname@example.org > http://mailman.metalforge.org/mailman/listinfo/crossfire >
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